//
// Created by sebastian on 06.08.26.
//

#ifndef COLORRACE_QUADFACTORY_H
#define COLORRACE_QUADFACTORY_H
#include <memory>

#include "loader/models/SimpleTexturedMesh.h"


namespace engine::QuadFactory {
    std::shared_ptr<engine::SimpleTexturedMesh> createFullScreenQuad();
}


#endif //COLORRACE_QUADFACTORY_H
