//
// Created by sebastian on 05.08.26.
//

#ifndef COLORRACE_AUDIOSYSTEM_H
#define COLORRACE_AUDIOSYSTEM_H
#include "ecs/EntityRegistry.h"


namespace engine::audio {
    class AudioSystem {
    public:
        explicit AudioSystem(EntityRegistry& registry) : m_registry(registry) {}
        void update(float deltaTime) const;
    private:
        EntityRegistry& m_registry;
    };
}

#endif //COLORRACE_AUDIOSYSTEM_H
