//
// Created by sebastian on 04.08.26.
//

#ifndef COLORRACE_RAY_H
#define COLORRACE_RAY_H
#include "glm/vec3.hpp"

namespace engine {
    struct Ray {
        glm::vec3 origin;
        glm::vec3 direction;
    };

    struct RayHit {
        float distance;
        glm::vec3 intersectionPoint;
    };
}

#endif //COLORRACE_RAY_H
