//
// Created by sebastian on 04.08.26.
//

#ifndef COLORRACE_HIGHLIGHTCOMPONENT_H
#define COLORRACE_HIGHLIGHTCOMPONENT_H
#include "glm/glm.hpp"

namespace engine {
    struct HighlightComponent {
        glm::vec3 highlightColor;
        float intensity;
    };
}

#endif //COLORRACE_HIGHLIGHTCOMPONENT_H
