//
// Created by sebastian on 02.08.26.
//

#ifndef COLORRACE_POINTLIGHT_H
#define COLORRACE_POINTLIGHT_H
#include "glm/vec3.hpp"


namespace engine {
   struct PointLight {
      glm::vec3 position;
      glm::vec3 color;
   };
}

#endif //COLORRACE_POINTLIGHT_H
