//
// Created by sebastian on 05.08.26.
//

#ifndef COLORRACE_REMOTEGAMESESSION_H
#define COLORRACE_REMOTEGAMESESSION_H
#include "IGameSession.h"


class RemoteGameSession : public IGameSession{
private:
public:
    void sendCommand(const std::variant<ludo::MovePieceCommand, ludo::RollDiceCommand> &command) override;
    std::vector<ludo::LudoEvent> pollEvents() override;
};


#endif //COLORRACE_REMOTEGAMESESSION_H
