From 6c2f580134f79b8c84688dec24e5d9d2a9c1809c Mon Sep 17 00:00:00 2001 From: sebastian Date: Thu, 6 Aug 2026 20:41:11 +0200 Subject: [PATCH] UPD: Send Connection Success only when auth acc was received --- game/src/multiplayer/LudoGameClient.h | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/game/src/multiplayer/LudoGameClient.h b/game/src/multiplayer/LudoGameClient.h index c30281b..541a76c 100644 --- a/game/src/multiplayer/LudoGameClient.h +++ b/game/src/multiplayer/LudoGameClient.h @@ -27,8 +27,6 @@ protected: {"token", getConfig().token} }} }); - NetworkEvents connectResult = ConnectResult(true, ""); - m_networkEventBus->publish(connectResult); } void onDisconnected() override { @@ -36,6 +34,10 @@ protected: } void onMessage(nlohmann::json message) override { + if (message.value("type", "") == "auth_ack") { + NetworkEvents connectResult = ConnectResult(true, ""); + m_networkEventBus->publish(connectResult); + } std::cout << "Empfangen: " << message.dump() << "\n"; }