FIX: Cyclic Includes of Scene and duplicate std::variant

This commit is contained in:
sebastian 2026-08-07 18:40:28 +02:00
parent d6445092c2
commit 8690efe184
8 changed files with 52 additions and 7 deletions

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@ -268,6 +268,7 @@ add_library(Engine STATIC
engine/src/core/events/ApplicationEvents.h
engine/src/core/events/EventChannels.cpp
engine/src/core/events/EventChannels.h
engine/src/core/events/ApplicationEvents.cpp
)
target_include_directories(Engine PUBLIC engine/src ${dr_libs_SOURCE_DIR})
target_link_libraries(Engine PUBLIC OpenGL::GL glfw glad glm::glm imgui spdlog::spdlog tinyobjloader stb_image OpenAL::OpenAL NetworkCore)

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@ -23,7 +23,7 @@ namespace engine {
if constexpr (std::is_same_v<T, QuitRequested>) {
m_window->requestWindowClose();
} else if constexpr (std::is_same_v<T, SceneSwitchRequested>) {
m_sceneManager.switchTo(e.nextScene, std::move(e.onSceneLoaded));
m_sceneManager.switchTo(std::move(e.nextScene), std::move(e.onSceneLoaded));
}
}, event);
});

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@ -0,0 +1,14 @@
//
// Created by sebastian on 07.08.26.
//
#include "ApplicationEvents.h"
#include "layer/Scene.h" // hier ist Scene vollständig bekannt
SceneSwitchRequested::SceneSwitchRequested() = default;
SceneSwitchRequested::SceneSwitchRequested(std::unique_ptr<engine::Scene> scene, std::function<void()> callback) : nextScene(std::move(scene)), onSceneLoaded(std::move(callback)){
}
SceneSwitchRequested::~SceneSwitchRequested() = default;
SceneSwitchRequested::SceneSwitchRequested(SceneSwitchRequested&&) noexcept = default;
SceneSwitchRequested& SceneSwitchRequested::operator=(SceneSwitchRequested&&) noexcept = default;

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@ -4,17 +4,28 @@
#ifndef COLORRACE_APPLICATIONEVENTS_H
#define COLORRACE_APPLICATIONEVENTS_H
#include <functional>
#include <memory>
#include <variant>
#include "layer/Scene.h"
namespace engine {
class Scene;
}
struct QuitRequested {};
struct SceneSwitchRequested {
std::unique_ptr<engine::Scene> nextScene;
std::function<void()> onSceneLoaded;
SceneSwitchRequested();
SceneSwitchRequested(std::unique_ptr<engine::Scene> scene, std::function<void()> callback);
~SceneSwitchRequested();
SceneSwitchRequested(SceneSwitchRequested&&) noexcept;
SceneSwitchRequested& operator=(SceneSwitchRequested&&) noexcept;
};
using ApplicationEvents = std::variant<QuitRequested>;
using ApplicationEvents = std::variant<QuitRequested, SceneSwitchRequested>;
#endif //COLORRACE_APPLICATIONEVENTS_H

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@ -71,8 +71,12 @@ void MainMenuUiLayer::onAttachImpl() {
if (e.success) {
spdlog::info("Received positive Connection Result");
m_connectionError = false;
std::unique_ptr<LobbyScene> lobbyScene = std::make_unique<LobbyScene>(m_applicationEventBus, getInputStack(), getKeyboard(), getMouse());
std::unique_ptr<engine::Scene> lobbyScene = std::make_unique<LobbyScene>(m_applicationEventBus, getInputStack(), getKeyboard(), getMouse());
m_closeConnectPopup = true;
ApplicationEvents switchToLobby = SceneSwitchRequested{std::move(lobbyScene), []() {
spdlog::info("Lobby Scene loaded");
}};
m_applicationEventBus->publish(switchToLobby);
} else {
spdlog::info("Received negative Connection Result");
m_connectionError = true;

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@ -4,6 +4,8 @@
#include "LobbyScene.h"
#include "LobbyUiLayer.h"
std::vector<engine::AssetRequest> LobbyScene::getRequiredAssets() const {
std::vector<engine::AssetRequest> requests;
requests.emplace_back(engine::TextureRequest("lobby_background", "assets/textures/multiplayer_lobby.png"));
@ -12,6 +14,8 @@ std::vector<engine::AssetRequest> LobbyScene::getRequiredAssets() const {
void LobbyScene::onEnter() {
Scene::onEnter();
addLayer(std::make_unique<LobbyUiLayer>(m_keyboard, m_mouse, getAnimationEventBus(), m_applicationEventBus, *assetManager));
}
void LobbyScene::onExit() {

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@ -4,6 +4,8 @@
#include "LobbyUiLayer.h"
#include "spdlog/spdlog.h"
void LobbyUiLayer::onAttachImpl() {
Layer::onAttachImpl();
@ -12,8 +14,17 @@ void LobbyUiLayer::onAttachImpl() {
backgroundImage = std::make_unique<engine::GUITexture>(backgroundTexture, glm::vec2(0,0), glm::vec2(1,1));
}
void LobbyUiLayer::onDetachImpl() {
Layer::onDetachImpl();
}
void LobbyUiLayer::onRender() {
std::vector<engine::GUITexture> guiElements;
guiElements.emplace_back(*backgroundImage);
m_guiRenderer.render(guiElements);
}
void LobbyUiLayer::onUpdate(float deltaTime) {
Layer::onUpdate(deltaTime);
}

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@ -19,7 +19,7 @@ public:
LobbyUiLayer(engine::Keyboard &keyboard, engine::Mouse &mouse,
engine::EventBus<engine::animation::AnimationMarkerEvent> &animationEventBus,
const std::shared_ptr<engine::EventBus<std::variant<QuitRequested>>> &applicationEventBus, engine::AssetManager& assetManager)
const std::shared_ptr<engine::EventBus<ApplicationEvents>> &applicationEventBus, engine::AssetManager& assetManager)
: Layer(keyboard, mouse, animationEventBus, applicationEventBus), m_assetManager(assetManager) {
}