Commit Graph

  • ba47255ee0 UPD: Change Lobby Background main sebastian 2026-08-07 18:59:55 +0200
  • 8690efe184 FIX: Cyclic Includes of Scene and duplicate std::variant sebastian 2026-08-07 18:40:28 +0200
  • d6445092c2 UPD: Added LobbyScene sebastian 2026-08-06 21:34:26 +0200
  • 452bf92e20 UPD: Added LobbyScene sebastian 2026-08-06 21:34:22 +0200
  • 6c2f580134 UPD: Send Connection Success only when auth acc was received sebastian 2026-08-06 20:41:11 +0200
  • d58b84d4a5 Multiplayer Connection Start sebastian 2026-08-06 20:35:13 +0200
  • 19a3e55e5f Multiplayer Connect Modal sebastian 2026-08-06 17:47:41 +0200
  • fe9ecb1ecc ADD: Quit when Quit button is pressed sebastian 2026-08-06 17:31:14 +0200
  • de7cbdc73c ADD: Main Menu sebastian 2026-08-06 16:59:38 +0200
  • 82b499e65c ADD: Render Basic UI Textures sebastian 2026-08-06 16:18:23 +0200
  • dac70c0eed ADD: Gamesessions multiplayer sebastian 2026-08-05 19:50:24 +0200
  • 4ab4ea5262 UPD: Compute MoveResult before mutating state of piece sebastian 2026-08-05 18:59:36 +0200
  • f86e1b872a UPD: Move getMoveablePieceIndices to LudoRules sebastian 2026-08-05 18:46:38 +0200
  • 72c7db8439 UPD: Move wouldCapture to LudoRules sebastian 2026-08-05 18:44:14 +0200
  • 1c8a6840e6 UPD: Move isBlockedByOwnPiece to LudoRules sebastian 2026-08-05 18:42:01 +0200
  • 7426374b00 UPD: Move computeDestination to LudoRules sebastian 2026-08-05 18:38:31 +0200
  • a3bb54f041 UPD: Move computePath to PiecePathBuilder sebastian 2026-08-05 18:34:02 +0200
  • bb75a3400a FIX: SIGSEGV sebastian 2026-08-05 17:26:57 +0200
  • 5e580af16f WIP: GameController sebastian 2026-08-05 16:00:32 +0200
  • c755d39677 FIX: Correct Handling of Captured Case sebastian 2026-08-05 14:21:32 +0200
  • cdc6a1f92c ADD: Synchronize Hud with Animations sebastian 2026-08-05 13:41:25 +0200
  • 64671363dc ADD: PlaySound when piece walks to its destination sebastian 2026-08-05 12:25:37 +0200
  • a5643d794c ADD: PlaySound when rolling dice sebastian 2026-08-05 10:40:01 +0200
  • 89435a66a4 FIX: Animation for Capturing sebastian 2026-08-05 09:37:09 +0200
  • 97f8e71e18 ADD: Enable AnimationSystem sebastian 2026-08-05 09:01:18 +0200
  • 12c617587f ADD: Tests for LudoGameMode::computePath sebastian 2026-08-05 07:47:24 +0200
  • a278ce14c5 UPD: Remove thinking... spam sebastian 2026-08-05 07:19:09 +0200
  • ecc3f595bc UPD: Enhance output logs sebastian 2026-08-05 07:11:06 +0200
  • d4dbcc85fb UPD: Enhance test and output logs sebastian 2026-08-05 07:10:27 +0200
  • befd8b3cd9 ADD: AnimationSystem + Tests sebastian 2026-08-05 06:41:08 +0200
  • dedc37f6ac ADD: AnimationSystem sebastian 2026-08-04 18:56:02 +0200
  • a1936d666c ADD: Async Sound Loading + AudioLayer sebastian 2026-08-04 18:00:33 +0200
  • a5a97d141e ADD: Basic Sounds sebastian 2026-08-04 17:01:36 +0200
  • 01e74fe40e CLEANUP sebastian 2026-08-04 17:01:25 +0200
  • 1923da2339 ADD: HighlightSystem sebastian 2026-08-04 16:12:32 +0200
  • f6096e2889 ADD: PickingSystem with AABB sebastian 2026-08-04 15:50:07 +0200
  • b879f2a636 ADD: AABB sebastian 2026-08-04 15:36:33 +0200
  • 023016c6a2 ADD: SphereFactory sebastian 2026-08-04 14:42:57 +0200
  • 6ee58d4901 ADD: Visualize BoundingSpheres sebastian 2026-08-04 14:42:42 +0200
  • bb29a1d3f1 ADD: Basic AI sebastian 2026-08-02 21:52:16 +0200
  • c6d1fd8910 ADD: Basic UI sebastian 2026-08-02 21:04:34 +0200
  • 7d9b31fe12 ADD: PickingSystem sebastian 2026-08-02 20:35:06 +0200
  • 4ce6791343 ADD: Pawn materials sebastian 2026-08-02 20:11:16 +0200
  • 9bce759259 ADD: Spawn Pawns sebastian 2026-08-02 20:11:05 +0200
  • c82fc49aac ADD: Boardlayout + Fix Section Name sebastian 2026-08-02 17:38:07 +0200
  • 5d1da184e0 ADD: Centroid in meshSection sebastian 2026-08-02 17:07:58 +0200
  • 1a2b6ae364 UPD: Rename background texture of gameboard sebastian 2026-08-02 17:05:44 +0200
  • 5262143af8 ADD: Render Gameboard sebastian 2026-08-02 17:04:43 +0200
  • a1c6ffa0b7 ADD: Ludo Game sebastian 2026-08-02 15:56:57 +0200
  • 7d1774e222 ADD: Generic GameMode and GameState sebastian 2026-08-02 14:45:39 +0200
  • 92e3092d3b ADD: Move Camera sebastian 2026-08-02 13:51:24 +0200
  • ef72cb56c6 ADD: InputHandling sebastian 2026-08-02 13:35:31 +0200
  • 6e4863961d UPD: Activate Backface Culling sebastian 2026-08-02 11:05:00 +0200
  • 6b011860fc ADD: Phong Lighting model sebastian 2026-08-02 10:17:38 +0200
  • 86e15013d0 ADD: Load Material to shader sebastian 2026-08-02 09:26:55 +0200
  • 0b2f7ba60f UPD: Use texture for coloring sebastian 2026-08-02 08:59:30 +0200
  • cfe51648bd FIX: Correctly assign material name to model sebastian 2026-08-02 08:56:41 +0200
  • 96d2e89d48 ADD: AssetManager sebastian 2026-07-30 18:33:15 +0200
  • eeb7c9c00f ADD: Asset Loading sebastian 2026-07-30 14:23:19 +0200
  • 6e37fda356 ADD: Introduce Scenes sebastian 2026-07-30 07:42:56 +0200
  • c1732e01fa ADD: Introduce GameLayer sebastian 2026-07-30 06:49:17 +0200
  • 484fe4aa3e ADD: Render with ECS sebastian 2026-07-29 21:55:01 +0200
  • eedee9dd9f ADD: ECS-System sebastian 2026-07-29 19:03:48 +0200
  • 474874d21b ADD: Projection, Transformation and ViewMatrix sebastian 2026-07-29 16:33:14 +0200
  • 30c9683780 ADD: Rendering cubes sebastian 2026-07-29 15:06:44 +0200
  • 2088dde6ca ADD: Render first triangle sebastian 2026-07-29 14:44:07 +0200
  • 081a091f37 ADD: VAO and VBO classes for OpenGL sebastian 2026-07-29 13:59:52 +0200
  • 8ae128e0ee ADD: Basic Shader and Attribute Infrastructure for OpenGL sebastian 2026-07-29 13:37:59 +0200
  • 4ada346252 ADD: OpenGLWrapper sebastian 2026-07-29 12:18:47 +0200
  • 7c7ac67fc8 ADD: Basic Window sebastian 2026-07-29 11:14:15 +0200
  • a7c2e586eb ADD: Include dependencies sebastian 2026-07-29 10:39:14 +0200
  • d45bd62623 UPD: .gitignore sebastian 2026-07-29 10:23:30 +0200
  • 760b619f9e Merge pull request 'master' (#1) from master into main sebastian 2026-07-29 08:08:32 +0000
  • c246da98ff Merge remote-tracking branch 'origin/main' sebastian 2026-07-29 10:06:21 +0200
  • faf188e4ac Initialize C++ Project sebastian 2026-07-29 10:04:04 +0200
  • be4b8585df Initial commit sebastian 2026-07-29 08:01:17 +0000