// // Created by sebastian on 30.07.26. // #include "GameScene.h" #include "GameLayer.h" GameScene::GameScene() : Scene(), m_camera(std::make_unique()) {} void GameScene::onEnter() { addLayer(std::make_unique(entityRegistry, m_camera)); m_camera->setPosition({0.0f, 0.0f, 5.0f}); m_camera->setYaw(0.0f); m_camera->setPitch(0.0f); } void GameScene::onExit() { Scene::onExit(); }