// // Created by sebastian on 30.07.26. // #ifndef COLORRACE_GAMESCENE_H #define COLORRACE_GAMESCENE_H #include "layer/Scene.h" #include "ludo/LudoGameMode.h" #include "renderer/entities/PointLight.h" class GameScene : public engine::Scene { public: GameScene(engine::InputContextStack& inputContext, engine::Keyboard& keyboard, engine::Mouse& mouse); void onEnter() override; void onExit() override; std::vector getRequiredAssets() const override; engine::EventBus& getEventBus() { return m_eventBus; } //Todo: Maybe introduce virtual base Event class to move this into engine private: std::shared_ptr m_camera; std::shared_ptr m_pointLight; std::shared_ptr m_gameMode; engine::EventBus m_eventBus; }; #endif //COLORRACE_GAMESCENE_H