// // Created by sebastian on 30.07.26. // #include "Scene.h" #include #include #include #include "core/inputsOutputs/context/InputContextStack.h" void engine::Scene::onUpdate(float deltaTime) { for (const auto& layer : m_layers) { layer->onUpdate(deltaTime); } } void engine::Scene::onRender() { for (const auto& layer : m_layers) { layer->onRender(); } } void engine::Scene::onRegisterLoadedAsset(LoadedAsset loadedAsset) { std::cout << "Loaded asset: " << std::endl; assetManager->insertAsset(std::move(loadedAsset)); } void engine::Scene::addLayer(std::unique_ptr layer) { layer->onAttach(m_inputStack); m_layers.push_back(std::move(layer)); }