// // Created by sebastian on 06.08.26. // #include "MainMenuScene.h" #include "layer/MainMenuUiLayer.h" void MainMenuScene::onEnter() { Scene::onEnter(); addLayer(std::make_unique(m_keyboard, m_mouse, getAnimationEventBus(), m_applicationEventBus, m_networkEventBus, *assetManager)); } std::vector MainMenuScene::getRequiredAssets() const { std::vector requests; requests.emplace_back(engine::TextureRequest("main_menu_background", "assets/textures/main_menu_background.png")); return requests; }