// // Created by sebastian on 05.08.26. // #ifndef COLORRACE_PRESENTATIONGAMESTATE_H #define COLORRACE_PRESENTATIONGAMESTATE_H #include "LudoGameState.h" #include "LudoGameMode.h" namespace ludo { class PresentationGameState { public: explicit PresentationGameState(const LudoGameMode& gameMode, const LudoGameState& originalGameState); void commitGameState(engine::PlayerID currentPlayer, int diceValue, bool enableDiceRoll); [[nodiscard]] engine::PlayerID getCurrentPlayer() const { return m_currentPlayer; } [[nodiscard]] int getDiceValue() const { return m_diceValue; } [[nodiscard]] bool isDiceRollEnabled() const { return m_enableDiceRoll; } private: engine::PlayerID m_currentPlayer ; int m_diceValue; bool m_enableDiceRoll; }; } #endif //COLORRACE_PRESENTATIONGAMESTATE_H