ColorRace/assets/shaders/basic.frag
2026-08-02 08:59:30 +02:00

10 lines
179 B
GLSL

#version 460 core
in vec2 pass_textureCoords;
uniform sampler2D textureSampler;
out vec4 fragColor;
void main() {
fragColor = texture(textureSampler, pass_textureCoords);
}