ColorRace/assets/shaders/gui.frag
2026-08-06 16:18:23 +02:00

11 lines
154 B
GLSL

#version 460 core
in vec2 textureCoords;
out vec4 color;
uniform sampler2D guiTexture;
void main() {
color = texture(guiTexture, textureCoords);
}