189 lines
6.7 KiB
CMake
189 lines
6.7 KiB
CMake
cmake_minimum_required(VERSION 4.2)
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project(ColorRace)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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# --- CPM.cmake Bootstrap ---
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set(CPM_DOWNLOAD_VERSION 0.40.2)
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set(CPM_DOWNLOAD_LOCATION "${CMAKE_BINARY_DIR}/cmake/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
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if(NOT EXISTS ${CPM_DOWNLOAD_LOCATION})
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file(DOWNLOAD
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https://github.com/cpm-cmake/CPM.cmake/releases/download/v${CPM_DOWNLOAD_VERSION}/CPM.cmake
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${CPM_DOWNLOAD_LOCATION}
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)
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endif()
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include(${CPM_DOWNLOAD_LOCATION})
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# --- OpenGL (systemseitig, kein CPM nötig) ---
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find_package(OpenGL REQUIRED)
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# --- GLFW ---
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CPMAddPackage(
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NAME glfw
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GITHUB_REPOSITORY glfw/glfw
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GIT_TAG 3.4
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OPTIONS
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"GLFW_BUILD_EXAMPLES OFF"
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"GLFW_BUILD_TESTS OFF"
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"GLFW_BUILD_DOCS OFF"
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"GLFW_INSTALL OFF"
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)
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# --- GLM (header-only) ---
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CPMAddPackage(
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NAME glm
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GITHUB_REPOSITORY g-truc/glm
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GIT_TAG 1.0.1
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)
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# --- tinyobjloader ---
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CPMAddPackage(
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NAME tinyobjloader
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GITHUB_REPOSITORY tinyobjloader/tinyobjloader
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GIT_TAG v2.0.0rc13
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)
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# --- stb_image (kein CMake-Projekt, nur Header) ---
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CPMAddPackage(
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NAME stb
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GITHUB_REPOSITORY nothings/stb
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GIT_TAG master
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DOWNLOAD_ONLY YES
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)
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add_library(stb_image STATIC third_party/stb_image_impl.cpp)
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target_include_directories(stb_image PUBLIC ${stb_SOURCE_DIR})
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# --- Dear ImGui (Core + GLFW/OpenGL3 Backend) ---
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CPMAddPackage(
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NAME imgui
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GITHUB_REPOSITORY ocornut/imgui
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GIT_TAG v1.91.5
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DOWNLOAD_ONLY YES
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)
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CPMAddPackage(
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NAME spdlog
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GITHUB_REPOSITORY gabime/spdlog
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GIT_TAG v1.15.3
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)
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add_library(imgui STATIC
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${imgui_SOURCE_DIR}/imgui.cpp
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${imgui_SOURCE_DIR}/imgui_draw.cpp
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${imgui_SOURCE_DIR}/imgui_tables.cpp
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${imgui_SOURCE_DIR}/imgui_widgets.cpp
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${imgui_SOURCE_DIR}/imgui_demo.cpp
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${imgui_SOURCE_DIR}/backends/imgui_impl_glfw.cpp
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${imgui_SOURCE_DIR}/backends/imgui_impl_opengl3.cpp
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)
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target_include_directories(imgui PUBLIC ${imgui_SOURCE_DIR} ${imgui_SOURCE_DIR}/backends)
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target_link_libraries(imgui PUBLIC glfw glad)
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# --- GLAD (manuell generiert, siehe README/Hinweis unten) ---
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add_library(glad STATIC third_party/glad/src/glad.c)
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target_include_directories(glad PUBLIC third_party/glad/include)
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# Engine als statische Lib
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add_library(Engine STATIC
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engine/src/core/Window.h
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engine/src/core/Window.cpp
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engine/src/core/Application.cpp
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engine/src/core/Application.h
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engine/src/core/EngineConfig.h
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engine/src/utils/openglWrapper/GLStateCache.cpp
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engine/src/utils/openglWrapper/GLStateCache.h
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engine/src/utils/openglWrapper/GLRenderState.cpp
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engine/src/utils/openglWrapper/GLRenderState.h
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engine/src/utils/openglWrapper/openglObjects/Attribute.cpp
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engine/src/utils/openglWrapper/openglObjects/Attribute.h
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engine/src/utils/openglWrapper/openglObjects/Vbo.cpp
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engine/src/utils/openglWrapper/openglObjects/Vbo.h
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engine/src/utils/openglWrapper/openglObjects/Vao.cpp
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engine/src/utils/openglWrapper/openglObjects/Vao.h
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engine/src/utils/openglWrapper/shader/ShaderProgram.cpp
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engine/src/utils/openglWrapper/shader/ShaderProgram.h
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engine/src/renderer/primitives/CubeFactory.cpp
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engine/src/renderer/primitives/CubeFactory.h
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engine/src/utils/openglWrapper/shader/Uniform.cpp
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engine/src/utils/openglWrapper/shader/Uniform.h
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engine/src/utils/openglWrapper/shader/UniformValue.cpp
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engine/src/utils/openglWrapper/shader/UniformValue.h
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engine/src/layer/Scene.cpp
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engine/src/layer/Scene.h
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engine/src/loader/AssetLoader.cpp
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engine/src/loader/AssetLoader.h
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engine/src/loader/assets/AssetTypes.h
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engine/src/loader/assets/AssetRequests.h
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engine/src/loader/assets/AssetRequests.cpp
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engine/src/loader/assets/RawAssetData.h
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engine/src/loader/assets/AssetFormatters.h
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engine/src/loader/textures/TextureUploader.cpp
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engine/src/loader/textures/TextureUploader.h
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engine/src/loader/textures/TextureImporter.cpp
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engine/src/loader/textures/TextureImporter.h
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engine/src/loader/textures/Texture2D.cpp
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engine/src/loader/textures/Texture2D.h
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engine/src/loader/models/ModelImporter.cpp
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engine/src/loader/models/ModelImporter.h
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engine/src/loader/models/ModelUploader.cpp
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engine/src/loader/models/ModelUploader.h
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engine/src/loader/models/Material.cpp
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engine/src/loader/models/Material.h
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engine/src/loader/assets/LoadedAssets.h
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engine/src/loader/models/Model.cpp
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engine/src/loader/models/Model.h
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engine/src/loader/models/MeshSection.cpp
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engine/src/loader/models/MeshSection.h
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engine/src/loader/assets/AssetManager.cpp
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engine/src/loader/assets/AssetManager.h
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engine/src/renderer/entities/PointLight.cpp
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engine/src/renderer/entities/PointLight.h
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)
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target_include_directories(Engine PUBLIC engine/src)
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target_link_libraries(Engine PUBLIC OpenGL::GL glfw glad glm::glm imgui spdlog::spdlog tinyobjloader stb_image)
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# --- Executable ---
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add_executable(ColorRace
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game/src/main.cpp
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game/src/ColorRaceApp.cpp
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game/src/ColorRaceApp.h
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engine/src/renderer/model/RawModel.cpp
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engine/src/renderer/model/RawModel.h
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engine/src/renderer/entities/Entity.cpp
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engine/src/renderer/entities/Entity.h
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engine/src/renderer/shader/StaticShader.cpp
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engine/src/renderer/shader/StaticShader.h
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engine/src/renderer/entities/Camera.cpp
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engine/src/renderer/entities/Camera.h
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engine/src/ecs/EntityRegistry.cpp
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engine/src/ecs/EntityRegistry.h
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engine/src/ecs/Entity.cpp
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engine/src/ecs/Entity.h
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engine/src/ecs/ComponentPool.cpp
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engine/src/ecs/ComponentPool.h
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engine/src/ecs/standardComponents/TransformComponent.h
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engine/src/ecs/standardComponents/MeshComponent.h
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engine/src/ecs/EntitySystem.cpp
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engine/src/ecs/EntitySystem.h
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engine/src/renderer/RenderSystem.cpp
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engine/src/renderer/RenderSystem.h
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engine/src/renderer/RenderQueue.cpp
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engine/src/renderer/RenderQueue.h
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engine/src/renderer/MeshRenderSystem.cpp
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engine/src/renderer/MeshRenderSystem.h
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engine/src/renderer/MeshRenderer.cpp
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engine/src/renderer/MeshRenderer.h
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engine/src/layer/Layer.cpp
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engine/src/layer/Layer.h
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game/src/GameLayer.cpp
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game/src/GameLayer.h
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engine/src/layer/SceneManager.cpp
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engine/src/layer/SceneManager.h
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game/src/GameScene.cpp
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game/src/GameScene.h
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)
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target_link_libraries(ColorRace PRIVATE
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Engine
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) |