40 lines
1.7 KiB
C++
40 lines
1.7 KiB
C++
//
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// Created by sebastian on 02.08.26.
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//
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#include "PiecePresenter.h"
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#include "ecs/standardComponents/MeshComponent.h"
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#include "ecs/standardComponents/PickableComponent.h"
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#include "ecs/standardComponents/TransformComponent.h"
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void ludo::PiecePresenter::spawnPieces(const ludo::LudoGameState &state) {
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for (const auto& piece : state.getPieces()) {
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auto entity = m_registry.createEntity();
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const auto transform = engine::TransformComponent(
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m_layout.getWorldPosition(piece.color, piece.state, piece.position),
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{0,0,0},
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{0.334296f, 0.334296f, 0.334296f});
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m_registry.addComponent<engine::TransformComponent>(entity, transform);
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m_registry.addComponent<engine::MeshComponent>(entity, engine::MeshComponent(m_pieceModels[std::string(ludo::toString(piece.color))]));
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m_registry.addComponent<engine::PickableComponent>(entity, engine::PickableComponent(kPieceRadius));
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m_pieceEntities.push_back(entity);
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}
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}
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void ludo::PiecePresenter::onPieceMoved(const ludo::PieceMovedEvent &event, const ludo::LudoGameState &state) {
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const auto& piece = state.getPieces()[event.pieceIndex];
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auto target = m_layout.getWorldPosition(piece.color, piece.state, piece.position);
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auto entity = m_pieceEntities[event.pieceIndex];
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auto& transform = m_registry.getComponent<engine::TransformComponent>(entity);
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transform.m_position = target;
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}
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std::optional<int> ludo::PiecePresenter::getPieceIndex(std::optional<engine::Entity>::value_type entity) {
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auto it = std::ranges::find(m_pieceEntities, entity);
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if (it == m_pieceEntities.end()) return std::nullopt;
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return static_cast<int>(std::distance(m_pieceEntities.begin(), it));
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}
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