ColorRace/game/src/ludo/PiecePresenter.cpp
2026-08-04 14:42:42 +02:00

40 lines
1.7 KiB
C++

//
// Created by sebastian on 02.08.26.
//
#include "PiecePresenter.h"
#include "ecs/standardComponents/MeshComponent.h"
#include "ecs/standardComponents/PickableComponent.h"
#include "ecs/standardComponents/TransformComponent.h"
void ludo::PiecePresenter::spawnPieces(const ludo::LudoGameState &state) {
for (const auto& piece : state.getPieces()) {
auto entity = m_registry.createEntity();
const auto transform = engine::TransformComponent(
m_layout.getWorldPosition(piece.color, piece.state, piece.position),
{0,0,0},
{0.334296f, 0.334296f, 0.334296f});
m_registry.addComponent<engine::TransformComponent>(entity, transform);
m_registry.addComponent<engine::MeshComponent>(entity, engine::MeshComponent(m_pieceModels[std::string(ludo::toString(piece.color))]));
m_registry.addComponent<engine::PickableComponent>(entity, engine::PickableComponent(kPieceRadius));
m_pieceEntities.push_back(entity);
}
}
void ludo::PiecePresenter::onPieceMoved(const ludo::PieceMovedEvent &event, const ludo::LudoGameState &state) {
const auto& piece = state.getPieces()[event.pieceIndex];
auto target = m_layout.getWorldPosition(piece.color, piece.state, piece.position);
auto entity = m_pieceEntities[event.pieceIndex];
auto& transform = m_registry.getComponent<engine::TransformComponent>(entity);
transform.m_position = target;
}
std::optional<int> ludo::PiecePresenter::getPieceIndex(std::optional<engine::Entity>::value_type entity) {
auto it = std::ranges::find(m_pieceEntities, entity);
if (it == m_pieceEntities.end()) return std::nullopt;
return static_cast<int>(std::distance(m_pieceEntities.begin(), it));
}