ColorRace/assets/shaders/basic.frag
2026-08-02 09:26:55 +02:00

12 lines
264 B
GLSL

#version 460 core
in vec2 pass_textureCoords;
uniform sampler2D textureSampler;
uniform float opacity;
out vec4 fragColor;
void main() {
vec4 texColor = texture(textureSampler, pass_textureCoords);
fragColor = vec4(texColor.rgb, texColor.a * opacity);
}