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ecs/highlight
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ADD: HighlightSystem
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2026-08-04 16:12:32 +02:00 |
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gameMode
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UPD: Move computePath to PiecePathBuilder
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2026-08-05 18:34:02 +02:00 |
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BoardLayout.cpp
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ADD: AnimationSystem + Tests
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2026-08-05 06:41:08 +02:00 |
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BoardLayout.h
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ADD: Boardlayout + Fix Section Name
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2026-08-02 17:38:07 +02:00 |
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DiceSource.cpp
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ADD: AnimationSystem + Tests
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2026-08-05 06:41:08 +02:00 |
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DiceSource.h
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ADD: AnimationSystem + Tests
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2026-08-05 06:41:08 +02:00 |
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LudoAiController.cpp
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UPD: Remove thinking... spam
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2026-08-05 07:19:09 +02:00 |
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LudoAiController.h
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ADD: Basic AI
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2026-08-02 21:52:16 +02:00 |
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LudoGameMode.cpp
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UPD: Move computePath to PiecePathBuilder
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2026-08-05 18:34:02 +02:00 |
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LudoGameMode.h
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UPD: Move computePath to PiecePathBuilder
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2026-08-05 18:34:02 +02:00 |
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LudoGameState.cpp
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FIX: Animation for Capturing
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2026-08-05 09:37:09 +02:00 |
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LudoGameState.h
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FIX: Animation for Capturing
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2026-08-05 09:37:09 +02:00 |
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LudoRules.cpp
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UPD: Move computePath to PiecePathBuilder
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2026-08-05 18:34:02 +02:00 |
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LudoRules.h
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UPD: Move computePath to PiecePathBuilder
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2026-08-05 18:34:02 +02:00 |
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LudoTypes.h
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FIX: Correct Handling of Captured Case
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2026-08-05 14:21:32 +02:00 |
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PiecePresenter.cpp
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UPD: Move computePath to PiecePathBuilder
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2026-08-05 18:34:02 +02:00 |
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PiecePresenter.h
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FIX: SIGSEGV
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2026-08-05 17:26:57 +02:00 |
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PresentationGameState.cpp
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WIP: GameController
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2026-08-05 16:00:32 +02:00 |
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PresentationGameState.h
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WIP: GameController
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2026-08-05 16:00:32 +02:00 |