ColorRace/CMakeLists.txt
2026-08-04 15:36:33 +02:00

236 lines
8.9 KiB
CMake

cmake_minimum_required(VERSION 4.2)
project(ColorRace)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# --- CPM.cmake Bootstrap ---
set(CPM_DOWNLOAD_VERSION 0.40.2)
set(CPM_DOWNLOAD_LOCATION "${CMAKE_BINARY_DIR}/cmake/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
if(NOT EXISTS ${CPM_DOWNLOAD_LOCATION})
file(DOWNLOAD
https://github.com/cpm-cmake/CPM.cmake/releases/download/v${CPM_DOWNLOAD_VERSION}/CPM.cmake
${CPM_DOWNLOAD_LOCATION}
)
endif()
include(${CPM_DOWNLOAD_LOCATION})
# --- OpenGL (systemseitig, kein CPM nötig) ---
find_package(OpenGL REQUIRED)
# --- GLFW ---
CPMAddPackage(
NAME glfw
GITHUB_REPOSITORY glfw/glfw
GIT_TAG 3.4
OPTIONS
"GLFW_BUILD_EXAMPLES OFF"
"GLFW_BUILD_TESTS OFF"
"GLFW_BUILD_DOCS OFF"
"GLFW_INSTALL OFF"
)
# --- GLM (header-only) ---
CPMAddPackage(
NAME glm
GITHUB_REPOSITORY g-truc/glm
GIT_TAG 1.0.1
)
# --- tinyobjloader ---
CPMAddPackage(
NAME tinyobjloader
GITHUB_REPOSITORY tinyobjloader/tinyobjloader
GIT_TAG v2.0.0rc13
)
# --- stb_image (kein CMake-Projekt, nur Header) ---
CPMAddPackage(
NAME stb
GITHUB_REPOSITORY nothings/stb
GIT_TAG master
DOWNLOAD_ONLY YES
)
add_library(stb_image STATIC third_party/stb_image_impl.cpp)
target_include_directories(stb_image PUBLIC ${stb_SOURCE_DIR})
# --- Dear ImGui (Core + GLFW/OpenGL3 Backend) ---
CPMAddPackage(
NAME imgui
GITHUB_REPOSITORY ocornut/imgui
GIT_TAG v1.91.5
DOWNLOAD_ONLY YES
)
CPMAddPackage(
NAME spdlog
GITHUB_REPOSITORY gabime/spdlog
GIT_TAG v1.15.3
)
add_library(imgui STATIC
${imgui_SOURCE_DIR}/imgui.cpp
${imgui_SOURCE_DIR}/imgui_draw.cpp
${imgui_SOURCE_DIR}/imgui_tables.cpp
${imgui_SOURCE_DIR}/imgui_widgets.cpp
${imgui_SOURCE_DIR}/imgui_demo.cpp
${imgui_SOURCE_DIR}/backends/imgui_impl_glfw.cpp
${imgui_SOURCE_DIR}/backends/imgui_impl_opengl3.cpp
)
target_include_directories(imgui PUBLIC ${imgui_SOURCE_DIR} ${imgui_SOURCE_DIR}/backends)
target_link_libraries(imgui PUBLIC glfw glad)
# --- GLAD (manuell generiert, siehe README/Hinweis unten) ---
add_library(glad STATIC third_party/glad/src/glad.c)
target_include_directories(glad PUBLIC third_party/glad/include)
# Engine als statische Lib
add_library(Engine STATIC
engine/src/core/Window.h
engine/src/core/Window.cpp
engine/src/core/Application.cpp
engine/src/core/Application.h
engine/src/core/EngineConfig.h
engine/src/utils/openglWrapper/GLStateCache.cpp
engine/src/utils/openglWrapper/GLStateCache.h
engine/src/utils/openglWrapper/GLRenderState.cpp
engine/src/utils/openglWrapper/GLRenderState.h
engine/src/utils/openglWrapper/openglObjects/Attribute.cpp
engine/src/utils/openglWrapper/openglObjects/Attribute.h
engine/src/utils/openglWrapper/openglObjects/Vbo.cpp
engine/src/utils/openglWrapper/openglObjects/Vbo.h
engine/src/utils/openglWrapper/openglObjects/Vao.cpp
engine/src/utils/openglWrapper/openglObjects/Vao.h
engine/src/utils/openglWrapper/shader/ShaderProgram.cpp
engine/src/utils/openglWrapper/shader/ShaderProgram.h
engine/src/renderer/primitives/CubeFactory.cpp
engine/src/renderer/primitives/CubeFactory.h
engine/src/renderer/primitives/SphereFactory.cpp
engine/src/renderer/primitives/SphereFactory.h
engine/src/utils/openglWrapper/shader/Uniform.cpp
engine/src/utils/openglWrapper/shader/Uniform.h
engine/src/utils/openglWrapper/shader/UniformValue.cpp
engine/src/utils/openglWrapper/shader/UniformValue.h
engine/src/layer/Scene.cpp
engine/src/layer/Scene.h
engine/src/loader/AssetLoader.cpp
engine/src/loader/AssetLoader.h
engine/src/loader/assets/AssetTypes.h
engine/src/loader/assets/AssetRequests.h
engine/src/loader/assets/AssetRequests.cpp
engine/src/loader/assets/RawAssetData.h
engine/src/loader/assets/AssetFormatters.h
engine/src/loader/textures/TextureUploader.cpp
engine/src/loader/textures/TextureUploader.h
engine/src/loader/textures/TextureImporter.cpp
engine/src/loader/textures/TextureImporter.h
engine/src/loader/textures/Texture2D.cpp
engine/src/loader/textures/Texture2D.h
engine/src/loader/models/ModelImporter.cpp
engine/src/loader/models/ModelImporter.h
engine/src/loader/models/ModelUploader.cpp
engine/src/loader/models/ModelUploader.h
engine/src/loader/models/Material.cpp
engine/src/loader/models/Material.h
engine/src/loader/assets/LoadedAssets.h
engine/src/loader/models/Model.cpp
engine/src/loader/models/Model.h
engine/src/loader/models/MeshSection.cpp
engine/src/loader/models/MeshSection.h
engine/src/loader/assets/AssetManager.cpp
engine/src/loader/assets/AssetManager.h
engine/src/renderer/entities/PointLight.cpp
engine/src/renderer/entities/PointLight.h
engine/src/core/inputsOutputs/inputs/MouseButton.h
engine/src/core/inputsOutputs/inputs/Mouse.cpp
engine/src/core/inputsOutputs/inputs/Mouse.h
engine/src/core/inputsOutputs/inputs/Keyboard.cpp
engine/src/core/inputsOutputs/inputs/Keyboard.h
engine/src/core/inputsOutputs/context/InputContextStack.cpp
engine/src/core/inputsOutputs/context/InputContextStack.h
engine/src/core/inputsOutputs/controller/CameraController.cpp
engine/src/core/inputsOutputs/controller/CameraController.h
engine/src/game/GameState.cpp
engine/src/game/GameState.h
engine/src/game/GameMode.cpp
engine/src/game/GameMode.h
engine/src/game/TurnBasedGameMode.cpp
engine/src/game/TurnBasedGameMode.h
engine/src/ecs/standardComponents/PickableComponent.h
engine/src/ecs/systems/PickingSystem.cpp
engine/src/ecs/systems/PickingSystem.h
engine/src/ui/ImGuiContext.cpp
engine/src/ui/ImGuiContext.h
engine/src/renderer/shader/BoundingDebugShader.cpp
engine/src/renderer/shader/BoundingDebugShader.h
engine/src/renderer/DebugRenderer.cpp
engine/src/renderer/DebugRenderer.h
engine/src/layer/DebugLayer.cpp
engine/src/layer/DebugLayer.h
engine/src/loader/models/AABB.cpp
engine/src/loader/models/AABB.h
engine/src/loader/models/Ray.h
)
target_include_directories(Engine PUBLIC engine/src)
target_link_libraries(Engine PUBLIC OpenGL::GL glfw glad glm::glm imgui spdlog::spdlog tinyobjloader stb_image)
# --- Executable ---
add_executable(ColorRace
game/src/main.cpp
game/src/ColorRaceApp.cpp
game/src/ColorRaceApp.h
engine/src/renderer/model/RawModel.cpp
engine/src/renderer/model/RawModel.h
engine/src/renderer/entities/Entity.cpp
engine/src/renderer/entities/Entity.h
engine/src/renderer/shader/StaticShader.cpp
engine/src/renderer/shader/StaticShader.h
engine/src/renderer/entities/Camera.cpp
engine/src/renderer/entities/Camera.h
engine/src/ecs/EntityRegistry.cpp
engine/src/ecs/EntityRegistry.h
engine/src/ecs/Entity.cpp
engine/src/ecs/Entity.h
engine/src/ecs/ComponentPool.cpp
engine/src/ecs/ComponentPool.h
engine/src/ecs/standardComponents/TransformComponent.h
engine/src/ecs/standardComponents/MeshComponent.h
engine/src/ecs/EntitySystem.cpp
engine/src/ecs/EntitySystem.h
engine/src/renderer/RenderSystem.cpp
engine/src/renderer/RenderSystem.h
engine/src/renderer/RenderQueue.cpp
engine/src/renderer/RenderQueue.h
engine/src/renderer/MeshRenderSystem.cpp
engine/src/renderer/MeshRenderSystem.h
engine/src/renderer/MeshRenderer.cpp
engine/src/renderer/MeshRenderer.h
engine/src/layer/Layer.cpp
engine/src/layer/Layer.h
game/src/GameLayer.cpp
game/src/GameLayer.h
engine/src/layer/SceneManager.cpp
engine/src/layer/SceneManager.h
game/src/GameScene.cpp
game/src/GameScene.h
engine/src/core/inputsOutputs/context/InputContext.cpp
engine/src/core/inputsOutputs/context/InputContext.h
game/src/ludo/LudoGameState.cpp
game/src/ludo/LudoGameState.h
game/src/ludo/LudoTypes.h
game/src/ludo/LudoGameMode.cpp
game/src/ludo/LudoGameMode.h
game/src/ludo/BoardLayout.cpp
game/src/ludo/BoardLayout.h
game/src/ludo/PiecePresenter.cpp
game/src/ludo/PiecePresenter.h
game/src/ludo/LudoAiController.cpp
game/src/ludo/LudoAiController.h
game/src/ludo/ecs/highlight/HighlightSystem.cpp
game/src/ludo/ecs/highlight/HighlightSystem.h
game/src/ludo/ecs/highlight/HighlightComponent.h
)
target_link_libraries(ColorRace PRIVATE
Engine
)