69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
//
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// Created by sebastian on 30.07.26.
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//
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#ifndef COLORRACE_ASSETLOADER_H
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#define COLORRACE_ASSETLOADER_H
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#include <condition_variable>
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#include <format>
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#include <mutex>
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#include <queue>
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#include <string>
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#include <unordered_map>
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#include <variant>
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#include <vector>
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#include "assets/AssetRequests.h"
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#include "assets/LoadedAssets.h"
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#include "assets/RawAssetData.h"
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namespace engine {
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struct LoadingProgress {
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int total;
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int loaded;
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float fraction() const {
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return total > 0 ? static_cast<float>(loaded) / total : 1.f;
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}
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bool isDone() const {
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return loaded >= total;
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}
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};
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template<typename>
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inline constexpr bool always_false = false;
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class AssetLoader {
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public:
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void scheduleAsset(const AssetRequest& request);
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void start();
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void stop();
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std::vector<LoadedAsset> processUploadQueue(int maxPerFrame);
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LoadingProgress getProgress() const;
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private:
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void loadingThreadFunc();
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static RawTextureData processTextureRequest(const TextureRequest& request);
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static RawModelBundle processModelRequest(const ModelRequest& request);
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static RawSoundData processSoundRequest(const SoundRequest& request);
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std::vector<IntermediateAsset> determineUploadQueue(int maxPerFrame);
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std::queue<AssetRequest> pendingQueue;
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std::mutex pendingMutex;
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std::condition_variable pendingCondition;
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std::queue<IntermediateAsset> readyQueue;
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std::mutex readyMutex;
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std::atomic<int> total{0};
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std::atomic<int> loaded{0};
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std::thread loadingThread;
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std::atomic<bool> running{false};
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};
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}
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#endif //COLORRACE_ASSETLOADER_H
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