ColorRace/assets/shaders/gui.vert
2026-08-06 16:18:23 +02:00

12 lines
280 B
GLSL

#version 460 core
layout(location = 0) in vec2 position;
out vec2 textureCoords;
uniform mat4 transformationMatrix;
void main() {
gl_Position = transformationMatrix * vec4(position, 0.0, 1.0);
textureCoords = vec2((position.x + 1.0) / 2.0, (position.y + 1.0) / 2.0);
}