Sequence @if(isInteractionSequence(interaction)) { done } @else { close } Source @if(interaction != editedElement) { {{interaction.sourceCharacter.componentName}} } @else { Source Character {{character.componentName}} } Target @if(interaction != editedElement) { @if(interaction.targetCharacter != undefined) { {{interaction!.targetCharacter!.componentName}} } @else {

UNKNOWN CHARACTER

} } @else { Target Character {{character.componentName}} }
Label @if(interaction != editedElement) { {{interaction.interactionLabel}} } @else { Label }
Conditions

Inventory Conditions

Gamesystem Conditions

Actions

Inventory Actions

Gamesystem Actions

Sequence Elements