Sequence |
@if(isInteractionSequence(interaction)) {
done
} @else {
close
}
|
Source |
@if(interaction != editedElement) {
{{interaction.sourceCharacter.componentName}}
} @else {
Source Character
{{character.componentName}}
}
|
Target |
@if(interaction != editedElement) {
@if(interaction.targetCharacter != undefined) {
{{interaction!.targetCharacter!.componentName}}
} @else {
UNKNOWN CHARACTER
}
} @else {
Target Character
{{character.componentName}}
}
|
Label |
@if(interaction != editedElement) {
{{interaction.interactionLabel}}
} @else {
Label
}
|
|
|
|
|
|
|
Conditions
Inventory Conditions
Gamesystem Conditions
Actions
Inventory Actions
Gamesystem Actions
Sequence Elements
|