Dependency @if(condition === editedCondition) { Character Dependency None Source Target } @else { {{condition.characterDependency}} } Gamesystem @if(condition === editedCondition) { Character Dependency {{gamesystem.componentName}} } @else { @if(condition.targetGamesystem != undefined) { {{condition.targetGamesystem.componentName}} } @else {

UNKNOWN GAMESYSTEM

} }
State @if(condition === editedCondition && editedCondition!.targetGamesystem != undefined) { {{state.computeStateLabel()}} } @else { @if(condition.requieredState != undefined) { {{condition.requieredState.computeStateLabel()}} } @else {

UNKNOWN STATE

} }