Dependency |
@if(condition === editedCondition) {
Character Dependency
None
Source
Target
} @else {
{{condition.characterDependency}}
}
|
Gamesystem |
@if(condition === editedCondition) {
Character Dependency
{{gamesystem.componentName}}
} @else {
@if(condition.targetGamesystem != undefined) {
{{condition.targetGamesystem.componentName}}
} @else {
UNKNOWN GAMESYSTEM
}
}
|
State |
@if(condition === editedCondition && editedCondition!.targetGamesystem != undefined) {
{{state.computeStateLabel()}}
} @else {
@if(condition.requieredState != undefined) {
{{condition.requieredState.computeStateLabel()}}
} @else {
UNKNOWN STATE
}
}
|
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