ConceptCreator/testModel/gamesystems/Characterbeziehungssystem.json

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{
"componentName": "Characterbeziehungssystem",
"componentDescription": "",
"states": [
{
"initial": true,
"conditions": [],
"stateLabel": "Feind",
"stateDescription": ""
},
{
"initial": false,
"conditions": [],
"stateLabel": "Freund",
"stateDescription": ""
},
{
"initial": false,
"conditions": [],
"stateLabel": "Fester Freund",
"stateDescription": ""
},
{
"initial": false,
"conditions": [],
"stateLabel": "Eltern",
"stateDescription": ""
},
{
"initial": false,
"conditions": [],
"stateLabel": "Geschwister",
"stateDescription": ""
},
{
"initial": false,
"conditions": [],
"stateLabel": "Großeltern",
"stateDescription": ""
}
],
"transitions": [
{
"scriptAccountActions": [],
"scriptAccountConditions": [],
"startingState": "Feind",
"endingState": "Freund"
},
{
"scriptAccountActions": [],
"scriptAccountConditions": [],
"startingState": "Freund",
"endingState": "Feind"
},
{
"scriptAccountActions": [],
"scriptAccountConditions": [],
"startingState": "Freund",
"endingState": "Fester Freund"
},
{
"scriptAccountActions": [],
"scriptAccountConditions": [],
"startingState": "Fester Freund",
"endingState": "Feind"
}
],
"generateIsolatedStates": true,
"symmetric": true,
"templateType": 1
}