ConceptCreator/testModel/characters/Hicks Haddock.json

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{
"componentName": "Hicks Haddock",
"componentDescription": "",
"characterSpecificTemplateSystems": [],
"characterRelationGamesystems": [
{
"componentName": "Characterbeziehungssystem",
"states": [
{
"stateLabel": "Feind",
"conditionMap": [],
"initialMap": false
},
{
"stateLabel": "Freund",
"conditionMap": [],
"initialMap": false
},
{
"stateLabel": "Fester Freund",
"conditionMap": [],
"initialMap": true
},
{
"stateLabel": "Eltern",
"conditionMap": [],
"initialMap": false
},
{
"stateLabel": "Geschwister",
"conditionMap": [],
"initialMap": false
},
{
"stateLabel": "Großeltern",
"conditionMap": [],
"initialMap": false
}
],
"transitions": [
{
"startingState": "Feind",
"endingState": "Freund",
"conditionMap": [],
"actionMap": []
},
{
"startingState": "Freund",
"endingState": "Feind",
"conditionMap": [],
"actionMap": []
},
{
"startingState": "Freund",
"endingState": "Fester Freund",
"conditionMap": [],
"actionMap": []
},
{
"startingState": "Fester Freund",
"endingState": "Feind",
"conditionMap": [],
"actionMap": []
}
],
"generateIsolatedStates": true,
"symmetric": true
}
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],
"inventorySlots": [
{
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"slotName": "Linke Hand",
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"slotCharacteristics": [
{
"increasingCharacteristic": "Test0",
"decreasingCharacteristic": "Test0"
}
],
"requiredInheritances": [
"Clothing"
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],
"combinable": true
},
{
"slotName": "Rechte Hand",
"slotCharacteristics": [],
"requiredInheritances": [],
"combinable": true
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}
],
"combinableInventorySlots": []
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}