41 lines
1.8 KiB
JavaScript
41 lines
1.8 KiB
JavaScript
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.GamesystemLoader = void 0;
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const StoreComponent_1 = require("../StoreComponent");
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const FileUtils_1 = require("../FileUtils");
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const fs = require("fs");
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const path = require("node:path");
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const ModelComponentType_1 = require("../../../src/app/project/game-model/ModelComponentType");
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class GamesystemLoader {
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constructor(gamesystemDir) {
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this.gamesystemDir = gamesystemDir;
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}
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loadGamesystems() {
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return this.loadGamesystemsRecursivly(this.gamesystemDir);
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}
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loadGamesystemsRecursivly(currentGamesystemDir) {
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let loadedGamesystems = [];
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const gamesystemFiles = FileUtils_1.FileUtils.listFilesInDirectory(currentGamesystemDir);
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gamesystemFiles.forEach(gamesystemFile => {
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if (fs.lstatSync(gamesystemFile).isDirectory()) {
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const childGamesystems = this.loadGamesystemsRecursivly(gamesystemFile);
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loadedGamesystems = loadedGamesystems.concat(childGamesystems);
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}
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else if (path.basename(gamesystemFile).endsWith(".json")) {
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const loadedGamesystem = this.loadGamesystem(gamesystemFile);
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if (loadedGamesystem != undefined) {
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loadedGamesystems.push(loadedGamesystem);
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}
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}
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});
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return loadedGamesystems;
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}
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loadGamesystem(gamesystemFile) {
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if (gamesystemFile.endsWith(".json")) {
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const gamesystemData = fs.readFileSync(gamesystemFile, 'utf-8');
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return new StoreComponent_1.StoreComponent(gamesystemData, gamesystemFile, ModelComponentType_1.ModelComponentType.GAMESYTEM);
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}
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}
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}
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exports.GamesystemLoader = GamesystemLoader;
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//# sourceMappingURL=GamesystemLoader.js.map
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