2024-03-20 09:26:52 +01:00
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.GameModelLoader = void 0;
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const StoredGameModel_1 = require("../StoredGameModel");
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const path = require("node:path");
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const ModelComponentFileDirectory_1 = require("../ModelComponentFileDirectory");
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const ScriptAccountLoader_1 = require("./ScriptAccountLoader");
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2024-03-20 11:19:32 +01:00
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const GamesystemLoader_1 = require("./GamesystemLoader");
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2024-03-20 09:26:52 +01:00
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class GameModelLoader {
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constructor(gameModelDir) {
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this.gameModelDir = gameModelDir;
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}
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loadGameModel() {
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const gameModelName = path.basename(this.gameModelDir);
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const gameModelComponents = this.loadGameModelComponents();
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return new StoredGameModel_1.StoredGameModel(gameModelName, gameModelComponents);
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}
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loadGameModelComponents() {
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let gameModelComponents = this.loadScriptAccountComponents();
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gameModelComponents = gameModelComponents.concat(this.loadGamesystems());
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return gameModelComponents;
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}
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loadScriptAccountComponents() {
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const scriptAccountDir = path.join(this.gameModelDir, ModelComponentFileDirectory_1.ModelComponentFileDirectory.SCRIPTACCOUNT_DIR_NAME);
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const scriptAccountLoader = new ScriptAccountLoader_1.ScriptAccountLoader(scriptAccountDir);
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return scriptAccountLoader.loadScriptAccounts();
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}
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loadGamesystems() {
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2024-03-20 11:19:32 +01:00
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const gamesystemDir = path.join(this.gameModelDir, ModelComponentFileDirectory_1.ModelComponentFileDirectory.GAMESYSTEM_DIR_NAME);
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const gamesystemLoader = new GamesystemLoader_1.GamesystemLoader(gamesystemDir);
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return gamesystemLoader.loadGamesystems();
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2024-03-20 09:26:52 +01:00
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}
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}
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exports.GameModelLoader = GameModelLoader;
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//# sourceMappingURL=GameModelLoader.js.map
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