2024-03-22 10:01:47 +01:00
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{
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"componentName": "Hicks Haddock",
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2024-04-11 14:39:38 +02:00
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"componentDescription": "Das ist ein Test",
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2024-04-11 14:21:50 +02:00
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"characterSpecificGamesystems": [
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{
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"componentName": "Characterstimmung",
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"states": [
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{
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"stateLabel": "Fröhlich",
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2024-04-11 15:39:58 +02:00
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"conditionMap": [
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{
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"scriptAccount": "Luftfeuchtigkeit",
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"minValue": 0,
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"maxValue": "10"
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}
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]
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2024-04-11 14:21:50 +02:00
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},
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{
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"stateLabel": "Wütend",
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2024-04-11 15:39:58 +02:00
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"conditionMap": []
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2024-04-11 18:13:03 +02:00
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},
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{
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"stateLabel": "Enttäuscht",
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"conditionMap": [
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{
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"scriptAccount": "Luftfeuchtigkeit",
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"minValue": 0,
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"maxValue": "10"
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}
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]
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2024-04-11 14:21:50 +02:00
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}
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],
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2024-04-11 17:15:17 +02:00
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"transitions": [
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{
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"scriptAccountActions": [],
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"scriptAccountConditions": [],
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2024-04-11 17:31:58 +02:00
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"startingState": "Fröhlich",
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"endingState": "Wütend",
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2024-04-11 18:05:54 +02:00
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"conditionMap": [
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{
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"scriptAccount": "Luftfeuchtigkeit",
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"minValue": 0,
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"maxValue": "10"
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}
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],
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"actionMap": [
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{
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"changingValue": 0,
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"scriptAccount": "New ScriptAccount"
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}
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]
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2024-04-11 17:15:17 +02:00
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}
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]
|
2024-04-11 14:21:50 +02:00
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}
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]
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2024-03-22 10:01:47 +01:00
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}
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