2024-03-20 09:26:14 +01:00
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import {StoredGameModel} from "../StoredGameModel";
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import {StoreComponent} from "../StoreComponent";
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import * as path from "node:path";
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import * as fs from "fs";
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import {ModelComponentFileDirectory} from "../ModelComponentFileDirectory";
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import {ScriptAccountLoader} from "./ScriptAccountLoader";
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2024-03-20 11:19:32 +01:00
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import {GamesystemLoader} from "./GamesystemLoader";
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2024-03-22 10:13:50 +01:00
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import {CharacterLoader} from "./CharacterLoader";
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2024-03-20 09:26:14 +01:00
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export class GameModelLoader {
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gameModelDir: string
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constructor(gameModelDir: string) {
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this.gameModelDir = gameModelDir;
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}
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loadGameModel(): StoredGameModel {
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const gameModelName = path.basename(this.gameModelDir)
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2024-03-20 15:15:08 +01:00
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const storedScriptAccounts = this.loadScriptAccountComponents();
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const storedGamesystems = this.loadGamesystems();
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2024-03-22 10:13:50 +01:00
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const storedCharacters = this.loadCharacters()
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2024-03-20 09:26:14 +01:00
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2024-05-09 10:10:55 +02:00
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return new StoredGameModel(gameModelName, storedScriptAccounts, storedGamesystems, storedCharacters, [], []);
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2024-03-20 09:26:14 +01:00
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}
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private loadScriptAccountComponents() {
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const scriptAccountDir = path.join(this.gameModelDir, ModelComponentFileDirectory.SCRIPTACCOUNT_DIR_NAME);
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const scriptAccountLoader = new ScriptAccountLoader(scriptAccountDir);
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return scriptAccountLoader.loadScriptAccounts()
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}
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private loadGamesystems(): StoreComponent[] {
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2024-03-20 11:19:32 +01:00
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const gamesystemDir = path.join(this.gameModelDir, ModelComponentFileDirectory.GAMESYSTEM_DIR_NAME);
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const gamesystemLoader = new GamesystemLoader(gamesystemDir);
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return gamesystemLoader.loadGamesystems();
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2024-03-20 09:26:14 +01:00
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}
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2024-03-22 10:13:50 +01:00
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private loadCharacters(): StoreComponent[] {
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const characterDir = path.join(this.gameModelDir, ModelComponentFileDirectory.CHARACTER_DIR_NAME);
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const characterLoader = new CharacterLoader(characterDir)
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return characterLoader.loadCharacters();
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}
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2024-03-20 09:26:14 +01:00
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}
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