ConceptCreator/app/storage/storing/GamesystemStorage.js

45 lines
2.0 KiB
JavaScript
Raw Normal View History

2024-03-20 19:35:24 +01:00
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.GamesystemStorage = void 0;
const FileUtils_1 = require("../FileUtils");
const path = require("node:path");
const fs = require("fs");
class GamesystemStorage {
constructor(gamesystemRootDir) {
this.gamesystemRootDir = gamesystemRootDir;
}
storeGamesystems(gamesystems) {
this.detectUnusedGamesystemFiles(this.gamesystemRootDir, gamesystems);
gamesystems.forEach(gamesystem => this.storeGamesystem(gamesystem));
}
detectUnusedGamesystemFiles(gamesystemDir, gamesystems) {
const gamesystemFiles = FileUtils_1.FileUtils.listFilesInDirectory(gamesystemDir);
gamesystemFiles.forEach(gamesystemFile => {
if (fs.lstatSync(gamesystemFile).isDirectory()) {
this.detectUnusedGamesystemFiles(gamesystemFile, gamesystems);
}
else {
const currentFileName = path.parse(path.basename(gamesystemFile)).name;
const searchedGamesystem = gamesystems.find(gamesystem => path.basename(gamesystem.fileName) === currentFileName);
if (searchedGamesystem != undefined) {
if (path.dirname(searchedGamesystem.fileName) === currentFileName) {
//Aus Simple wurde Product => Delete .json
fs.unlinkSync(gamesystemFile);
}
}
else {
fs.unlinkSync(gamesystemFile);
}
}
});
}
storeGamesystem(gamesystem) {
const gamesystemFile = path.join(...gamesystem.fileName.split("/"));
console.log(gamesystem.jsonString);
const completeGamesystemFile = path.join(this.gamesystemRootDir, gamesystemFile);
FileUtils_1.FileUtils.prepareFileForWriting(completeGamesystemFile);
fs.writeFileSync(completeGamesystemFile + ".json", gamesystem.jsonString, 'utf-8');
}
}
exports.GamesystemStorage = GamesystemStorage;
//# sourceMappingURL=GamesystemStorage.js.map