ConceptCreator/testModel/gamesystems/TemplateGamesystem.json

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{
"componentName": "TemplateGamesystem",
"componentDescription": "",
"states": [
{
"initial": false,
"conditions": [
{
"scriptAccount": "Luftfeuchtigkeit",
"minValue": 0,
"maxValue": "10"
}
],
"stateLabel": "A",
"stateDescription": ""
},
{
"initial": false,
"conditions": [
{
"scriptAccount": "New ScriptAccount",
"minValue": 0,
"maxValue": 100
}
],
"stateLabel": "B",
"stateDescription": ""
}
],
"transitions": [
{
"scriptAccountActions": [
{
"changingValue": 10,
"scriptAccount": "Luftfeuchtigkeit"
}
],
"scriptAccountConditions": [
{
"scriptAccount": "Temperature",
"minValue": 0,
"maxValue": 10
}
],
"startingState": "A",
"endingState": "B"
}
],
"templateType": 0
}