ConceptCreator/testModel/gamesystems/Characterstimmung.json

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{
"componentName": "Characterstimmung",
"componentDescription": "",
"states": [
{
"initial": true,
"conditions": [],
"stateLabel": "Fröhlich",
"stateDescription": ""
},
{
"initial": false,
"conditions": [],
"stateLabel": "Wütend",
"stateDescription": ""
}
],
"transitions": [],
"templateType": 1
}