2024-03-19 11:03:00 +01:00
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{
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"componentName": "Season",
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"componentDescription": "Ein simples Gamesystem zur Modellierung verschiedener Jahreszeiten und deren Übergänge",
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"states": [
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{
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2024-03-19 16:33:17 +01:00
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"initial": true,
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2024-03-19 11:03:00 +01:00
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"conditions": [
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{
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"scriptAccount": "Temperature",
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"minValue": 0,
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"maxValue": "10"
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}
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],
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"stateLabel": "Frühling",
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"stateDescription": ""
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},
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{
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"initial": false,
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"conditions": [
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{
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"scriptAccount": "Temperature",
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"minValue": "10",
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"maxValue": "30"
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}
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],
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"stateLabel": "Sommer",
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"stateDescription": ""
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},
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{
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"initial": false,
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"conditions": [
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{
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"scriptAccount": "Temperature",
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"minValue": "10",
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"maxValue": "20"
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}
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],
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"stateLabel": "Herbst",
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"stateDescription": ""
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},
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{
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"initial": false,
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"conditions": [
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{
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"scriptAccount": "Temperature",
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"minValue": "-10",
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"maxValue": "10"
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}
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],
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"stateLabel": "Winter",
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"stateDescription": ""
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}
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],
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"transitions": [
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{
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"scriptAccountActions": [],
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"scriptAccountConditions": [],
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"startingState": "Frühling",
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"endingState": "Sommer"
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},
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{
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"scriptAccountActions": [],
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"scriptAccountConditions": [],
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"startingState": "Sommer",
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"endingState": "Herbst"
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},
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{
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"scriptAccountActions": [],
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"scriptAccountConditions": [],
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"startingState": "Herbst",
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"endingState": "Winter"
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},
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{
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"scriptAccountActions": [],
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"scriptAccountConditions": [],
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"startingState": "Winter",
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"endingState": "Frühling"
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}
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2024-04-11 13:56:13 +02:00
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],
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"templateType": 0
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2024-03-19 11:03:00 +01:00
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}
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