ConceptCreator/app/storage/loader/GameModelLoader.ts

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import {StoredGameModel} from "../StoredGameModel";
import {StoreComponent} from "../StoreComponent";
import * as path from "node:path";
import * as fs from "fs";
import {ModelComponentFileDirectory} from "../ModelComponentFileDirectory";
import {ScriptAccountLoader} from "./ScriptAccountLoader";
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import {GamesystemLoader} from "./GamesystemLoader";
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import {CharacterLoader} from "./CharacterLoader";
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export class GameModelLoader {
gameModelDir: string
constructor(gameModelDir: string) {
this.gameModelDir = gameModelDir;
}
loadGameModel(): StoredGameModel {
const gameModelName = path.basename(this.gameModelDir)
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const storedScriptAccounts = this.loadScriptAccountComponents();
const storedGamesystems = this.loadGamesystems();
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const storedCharacters = this.loadCharacters()
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return new StoredGameModel(gameModelName, storedScriptAccounts, storedGamesystems, storedCharacters, []);
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}
private loadScriptAccountComponents() {
const scriptAccountDir = path.join(this.gameModelDir, ModelComponentFileDirectory.SCRIPTACCOUNT_DIR_NAME);
const scriptAccountLoader = new ScriptAccountLoader(scriptAccountDir);
return scriptAccountLoader.loadScriptAccounts()
}
private loadGamesystems(): StoreComponent[] {
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const gamesystemDir = path.join(this.gameModelDir, ModelComponentFileDirectory.GAMESYSTEM_DIR_NAME);
const gamesystemLoader = new GamesystemLoader(gamesystemDir);
return gamesystemLoader.loadGamesystems();
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}
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private loadCharacters(): StoreComponent[] {
const characterDir = path.join(this.gameModelDir, ModelComponentFileDirectory.CHARACTER_DIR_NAME);
const characterLoader = new CharacterLoader(characterDir)
return characterLoader.loadCharacters();
}
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}