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				@ -211,7 +211,7 @@ export class AppComponent implements OnInit{
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    const gamesystemParser = new GamesystemParser(scriptAccounts);
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    const gamesystems = gamesystemParser.parseStoredGamesystems(storedGameModel.storedGamesystems);
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    const characterParser = new CharacterParser(gamesystemParser.getParsedTemplateGamesystems(TemplateType.CHARACTER));
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    const characterParser = new CharacterParser(gamesystemParser.getParsedTemplateGamesystems(TemplateType.CHARACTER), scriptAccounts);
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    const characters = characterParser.parseCharacters(storedGameModel.storedCharacters);
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    gameModel.scriptAccounts = scriptAccounts
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@ -1,14 +1,19 @@
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import {StoreComponent} from "../../../../../app/storage/StoreComponent";
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import {Character} from "../../game-model/characters/Character";
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import {SimpleTemplateGamesystem} from "../../game-model/gamesystems/SimpleTemplateGamesystem";
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import {ScriptAccount} from "../../game-model/scriptAccounts/ScriptAccount";
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import {ScriptAccountParser} from "../ScriptAccountParser";
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import {ScriptAccountConditionParser} from "../gamesystemParser/ScriptAccountConditionParser";
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export class CharacterParser {
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  characterSpecificGamesystems: SimpleTemplateGamesystem<Character>[]
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  scriptAccountConditionParser: ScriptAccountConditionParser
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  constructor(characterSpecificGamesystems: SimpleTemplateGamesystem<Character>[]) {
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  constructor(characterSpecificGamesystems: SimpleTemplateGamesystem<Character>[], scriptAccounts: ScriptAccount[]) {
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    this.characterSpecificGamesystems = characterSpecificGamesystems;
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    this.scriptAccountConditionParser = new ScriptAccountConditionParser(scriptAccounts)
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  }
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  public parseCharacters(characters: StoreComponent[]): Character[] {
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@ -20,7 +25,6 @@ export class CharacterParser {
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  private parseSingleCharacter(characterData: any): Character {
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    const character = new Character(characterData.componentName, characterData.componentDescription);
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    character.characterSpecificGamesystems = this.parseCharacterSpecificGamesystems(character, characterData.characterSpecificGamesystems);
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    console.log("Parsed Character", character)
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    return character;
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  }
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@ -41,13 +45,14 @@ export class CharacterParser {
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        const stateReference = characterSpecificGamesystem.states[i];
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        const state = this.findReferencedState(referencedGamesystem, stateReference.stateLabel)!
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        state.conditionMap.set(character, [])
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        const conditions = this.scriptAccountConditionParser.parseStoredConditions(stateReference.conditionMap);
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        state.conditionMap.set(character, conditions)
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      }
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    }
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    return referencedGamesystem;
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  }
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  private findCharacterSpecificGamesystem(componentName: string): SimpleTemplateGamesystem<Character> | undefined{
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    return this.characterSpecificGamesystems.find(gamesystem => gamesystem.componentName === componentName)
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  }
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