Load Conditions from Disk for States
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This commit is contained in:
Sebastian Böckelmann 2024-03-18 17:05:18 +01:00
parent 413d5eb925
commit 02ba26ea44
3 changed files with 25 additions and 7 deletions

View File

@ -5,3 +5,7 @@ table {
.long-form {
width: 100%;
}
.mat-column-edit, .mat-column-delete, .mat-column-expand {
width: 32px;
}

View File

@ -47,7 +47,7 @@ export class ProcessLoadedProject {
console.log("Loaded Model should be an instance of recursivemodel")
if(parsedJsonString.hasOwnProperty('states') && parsedJsonString.hasOwnProperty('transitions')) {
//SimpleGamesystem
const simpleGamesystem: SimpleGamesystem = SimpleGamesystemParser.parseSimpleGamesystem(parsedJsonString);
const simpleGamesystem: SimpleGamesystem = SimpleGamesystemParser.parseSimpleGamesystem(parsedJsonString, gameModel.scriptAccounts);
const parentModel: ProductGamesystem = gameModel.findGamesystem(recursiveLoadModel.parentLoadModelname) as ProductGamesystem
parentModel.addChildGamesystem(simpleGamesystem);
} else {
@ -61,7 +61,7 @@ export class ProcessLoadedProject {
//Top Gamesystem
if(parsedJsonString.hasOwnProperty('states') && parsedJsonString.hasOwnProperty('transitions')) {
//SimpleGamesystem
const simpleGamesystem: SimpleGamesystem = SimpleGamesystemParser.parseSimpleGamesystem(parsedJsonString);
const simpleGamesystem: SimpleGamesystem = SimpleGamesystemParser.parseSimpleGamesystem(parsedJsonString, gameModel.scriptAccounts);
gameModel.addGamesystem(simpleGamesystem);
} else {
//ProductGamesystem

View File

@ -1,13 +1,15 @@
import {SimpleGamesystem} from "../../gamesystems/SimpleGamesystem";
import {SimpleState} from "../../gamesystems/states/SimpleState";
import {SimpleTransition} from "../../gamesystems/transitions/SimpleTransition";
import {ScriptAccount} from "../../scriptAccounts/ScriptAccount";
import {ScriptAccountCondition} from "../../gamesystems/conditions/ScriptAccountCondition";
export class SimpleGamesystemParser {
static parseSimpleGamesystem(jsonObject: any) : SimpleGamesystem {
static parseSimpleGamesystem(jsonObject: any, scriptAccounts: ScriptAccount[] = []) : SimpleGamesystem {
const gamesystemName = jsonObject.componentName;
const gamesystemDescription = jsonObject.componentDescription;
const simpleStates = SimpleGamesystemParser.parseSimpleStates(jsonObject)
const simpleStates = SimpleGamesystemParser.parseSimpleStates(jsonObject, scriptAccounts)
const simpleTransitions = SimpleGamesystemParser.parseSimpleTransitions(jsonObject, simpleStates);
const gamesystem = new SimpleGamesystem(gamesystemName, gamesystemDescription);
@ -17,16 +19,28 @@ export class SimpleGamesystemParser {
return gamesystem;
}
static parseSimpleStates(jsonObject: any): SimpleState[] {
static parseSimpleStates(jsonObject: any, scriptAccounts: ScriptAccount[] = []): SimpleState[] {
const states: SimpleState[] = [];
for(let i=0; i<jsonObject.states.length; i++) {
const state = new SimpleState("", "");
Object.assign(state, jsonObject.states[i]);
const state = new SimpleState(jsonObject.states[i].stateLabel, jsonObject.states[i].stateDescription);
const conditions = jsonObject.states[i].conditions
for(let j=0; j<conditions.length; j++) {
const searchedScriptAccount = scriptAccounts.find(scriptAccount => scriptAccount.componentName === conditions[j].scriptAccount)
if(searchedScriptAccount != undefined) {
const scriptAccountCondition =
ScriptAccountCondition.constructScriptAccountCondition(searchedScriptAccount, conditions[j].minValue, conditions[j].maxValue)
state.conditions.push(scriptAccountCondition!)
}
}
states.push(state);
}
return states;
}
static parseSimpleTransitions(jsonObject: any, states: SimpleState[]): SimpleTransition[] {
const transitions: SimpleTransition[] = [];
for(let i=0; i<jsonObject.transitions.length; i++) {