Delete States (only top-level simple-gamesystems)
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@ -1 +1 @@
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<app-simple-state-editor [states]="simpleGamesystem!.states"></app-simple-state-editor>
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<app-simple-state-editor [states]="simpleGamesystem!.states" [gamesystem]="simpleGamesystem"></app-simple-state-editor>
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@ -48,7 +48,7 @@
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<ng-container matColumnDef="delete">
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<th mat-header-cell *matHeaderCellDef></th>
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<td mat-cell *matCellDef="let state">
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<button mat-icon-button color="warn"><mat-icon>delete</mat-icon></button>
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<button mat-icon-button color="warn" (click)="deleteState(state)"><mat-icon>delete</mat-icon></button>
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</td>
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</ng-container>
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@ -3,6 +3,7 @@ import {SimpleState} from "../../../../game-model/gamesystems/SimpleState";
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import {MatTableDataSource} from "@angular/material/table";
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import {animate, state, style, transition, trigger} from "@angular/animations";
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import {MatSnackBar} from "@angular/material/snack-bar";
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import {SimpleGamesystem} from "../../../../game-model/gamesystems/SimpleGamesystem";
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@Component({
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selector: 'app-simple-state-editor',
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@ -19,6 +20,7 @@ import {MatSnackBar} from "@angular/material/snack-bar";
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export class SimpleStateEditorComponent implements OnInit{
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@Input() states: SimpleState[] = [];
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@Input() gamesystem: SimpleGamesystem | undefined
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dataSource = new MatTableDataSource();
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displayedColumns = ["name", "initial", "edit", "delete"];
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columnsToDisplayWithExpand = [...this.displayedColumns, 'expand'];
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@ -57,4 +59,13 @@ export class SimpleStateEditorComponent implements OnInit{
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}
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return false;
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}
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deleteState(state: SimpleState) {
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if(this.gamesystem == undefined || this.gamesystem.parentGamesystem == undefined) {
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this.gamesystem?.removeState(state);
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this.dataSource.data = this.gamesystem!.states
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} else {
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}
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}
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}
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