diff --git a/src/app/editor/character-editor/character-interaction-editor/character-interaction-editor.component.html b/src/app/editor/character-editor/character-interaction-editor/character-interaction-editor.component.html
index f0c1d8c..534e938 100644
--- a/src/app/editor/character-editor/character-interaction-editor/character-interaction-editor.component.html
+++ b/src/app/editor/character-editor/character-interaction-editor/character-interaction-editor.component.html
@@ -94,7 +94,49 @@
     
diff --git a/src/app/editor/character-editor/character-interaction-editor/character-interaction-editor.component.scss b/src/app/editor/character-editor/character-interaction-editor/character-interaction-editor.component.scss
index fb17cfc..d311ac8 100644
--- a/src/app/editor/character-editor/character-interaction-editor/character-interaction-editor.component.scss
+++ b/src/app/editor/character-editor/character-interaction-editor/character-interaction-editor.component.scss
@@ -20,7 +20,7 @@ tr.example-element-row:not(.example-expanded-row):active {
 
 .example-element-detail {
   overflow: hidden;
-  display: flex;
+  width: 100%;
 }
 
 .example-element-diagram {
diff --git a/src/app/project/game-model/interactions/AbstractInteraction.ts b/src/app/project/game-model/interactions/AbstractInteraction.ts
index 0c7716f..c1843b9 100644
--- a/src/app/project/game-model/interactions/AbstractInteraction.ts
+++ b/src/app/project/game-model/interactions/AbstractInteraction.ts
@@ -1,5 +1,8 @@
 import {Character} from "../characters/Character";
 import {Condition} from "./condition/Condition";
+import {ScriptAccountCondition} from "../gamesystems/conditions/ScriptAccountCondition";
+import {InventoryCondition} from "./condition/InventoryCondition";
+import {GamesystemCondition} from "./condition/GamesystemCondition";
 
 export abstract class AbstractInteraction {
   sourceCharacter: Character
@@ -18,4 +21,16 @@ export abstract class AbstractInteraction {
 
   abstract equals(other: AbstractInteraction): boolean
   abstract validate(requieredCharacter: Character): boolean
+
+  get scriptAccountConditions() {
+    return this.conditions.filter(condition => condition instanceof ScriptAccountCondition);
+  }
+
+  get inventoryConditions() {
+    return this.conditions.filter(condition => condition instanceof InventoryCondition)
+  }
+
+  get gamesystemConditions() {
+    return this.conditions.filter(condition => condition instanceof GamesystemCondition)
+  }
 }
diff --git a/src/app/project/game-model/interactions/condition/GamesystemCondition.ts b/src/app/project/game-model/interactions/condition/GamesystemCondition.ts
index b151e72..f5cfae0 100644
--- a/src/app/project/game-model/interactions/condition/GamesystemCondition.ts
+++ b/src/app/project/game-model/interactions/condition/GamesystemCondition.ts
@@ -1,12 +1,15 @@
 import {Gamesystem} from "../../gamesystems/Gamesystem";
 import {State} from "../../gamesystems/states/State";
+import {Condition} from "./Condition";
+import {CharacterDependency} from "../CharacterDependency";
 
-export class GamesystemCondition {
+export class GamesystemCondition extends Condition {
   targetGamesystem: Gamesystem
   requieredState: State;
 
 
-  constructor(targetGamesystem: Gamesystem, requieredState: State) {
+  constructor(characterDependency: CharacterDependency, targetGamesystem: Gamesystem, requieredState: State) {
+    super(characterDependency);
     this.targetGamesystem = targetGamesystem;
     this.requieredState = requieredState;
   }
-         Expanded Detail 
+        +          
+            
+              Conditions
+            
+            
+              
+                
+              
+              
+ Inventory Conditions+              
+              
+ Gamesystem Conditions+              
+            
+          
+
+          
+            
+              Actions
+            
+            
+              
+                
+              
+              
+ Inventory Actions+              
+              
+ Gamesystem Actions+              
+            
+          
+
+
+          
+            
+              Sequence Elements
+            
+
+          
+ |