GameModel Support for Characters
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This commit is contained in:
Sebastian Boeckelmann 2024-04-07 16:29:34 +02:00
parent ef9f24544a
commit 35f4919c51
4 changed files with 29 additions and 2 deletions

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@ -3,7 +3,8 @@
"cli": {
"schematicCollections": [
"@angular-eslint/schematics"
]
],
"analytics": false
},
"version": 1,
"newProjectRoot": "projects",

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@ -5,6 +5,7 @@ import {State} from "./gamesystems/states/State";
import {ProductGamesystem} from "./gamesystems/ProductGamesystem";
import {SimpleGamesystem} from "./gamesystems/SimpleGamesystem";
import {StorageModel} from "./fs/StorageModel";
import { Character } from "./characters/Character";
export class GameModel {
gameModelName: string
@ -12,6 +13,8 @@ export class GameModel {
gamesystems: Gamesystem<any, any>[] = [];
scriptAccounts: ScriptAccount[] = [];
characters: Character[] = []
constructor(gameModelName: string) {
this.gameModelName = gameModelName;
}
@ -97,4 +100,16 @@ export class GameModel {
}
})
}
addCharacter(character: Character) {
const duplicateCharacter = this.characters.filter(c => c.componentName === character.componentName).length > 0;
if(!duplicateCharacter) {
this.characters.push(character);
}
}
removeCharacter(character: Character) {
this.characters = this.characters.filter(c => c.componentName !== character.componentName);
}
}

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@ -1,5 +1,6 @@
export enum ModelComponentType {
SCRIPTACCOUNT,
GAMESYTEM
GAMESYTEM,
CHARACTER
}

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@ -0,0 +1,10 @@
import { ModelComponent } from "../ModelComponent";
import { ModelComponentType } from "../ModelComponentType";
export class Character extends ModelComponent {
constructor(characterName: string, characterDescription: string) {
super(characterName, characterDescription, ModelComponentType.CHARACTER)
}
}