Merge pull request 'symetric-template-relation-systems' (#38) from symetric-template-relation-systems into assymetric-template-relation-systems
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Reviewed-on: #38
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commit
3e3b03d722
@ -1,3 +1,6 @@
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<div *ngIf="isGamesystemTemplate()">
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<mat-checkbox [(ngModel)]="convertGamesystemToTemplate(gamesystem)!.symmetric">Gamesystem is symmetric template</mat-checkbox>
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</div>
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<app-simple-gamesystem-editor *ngIf="isSimpleGamesystem()" [templateElement]="templateElement" [simpleGamesystem]="convertGamesystemToSimpleGamesystem()" [scriptAccunts]="scriptAccounts"></app-simple-gamesystem-editor>
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<app-simple-gamesystem-editor *ngIf="isSimpleGamesystem()" [templateElement]="templateElement" [simpleGamesystem]="convertGamesystemToSimpleGamesystem()" [scriptAccunts]="scriptAccounts"></app-simple-gamesystem-editor>
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<app-product-gamesystem-editor *ngIf="!isSimpleGamesystem()" [templateElement]="templateElement" [gamesystem]="convertGamesystemToProductGamesystem()"
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<app-product-gamesystem-editor *ngIf="!isSimpleGamesystem()" [templateElement]="templateElement" [gamesystem]="convertGamesystemToProductGamesystem()"
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(onOpenGamesystemEditor)="onOpenGamesystemEditor($event)"></app-product-gamesystem-editor>
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(onOpenGamesystemEditor)="onOpenGamesystemEditor($event)"></app-product-gamesystem-editor>
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@ -6,6 +6,8 @@ import {ScriptAccount} from "../../project/game-model/scriptAccounts/ScriptAccou
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import {SimpleGamesystem} from "../../project/game-model/gamesystems/SimpleGamesystem";
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import {SimpleGamesystem} from "../../project/game-model/gamesystems/SimpleGamesystem";
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import {ProductGamesystem} from "../../project/game-model/gamesystems/ProductGamesystem";
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import {ProductGamesystem} from "../../project/game-model/gamesystems/ProductGamesystem";
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import {TemplateElement} from "../../project/game-model/templates/TemplateElement";
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import {TemplateElement} from "../../project/game-model/templates/TemplateElement";
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import {SimpleTemplateGamesystem} from "../../project/game-model/templates/simpleGamesystem/SimpleTemplateGamesystem";
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import {ProductTemplateSystem} from "../../project/game-model/templates/productGamesystem/ProductTemplateSystem";
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@Component({
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@Component({
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selector: 'app-gamesystem-editor',
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selector: 'app-gamesystem-editor',
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@ -42,4 +44,19 @@ export class GamesystemEditorComponent implements OnInit{
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onOpenGamesystemEditor(gamesystem: SimpleGamesystem) {
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onOpenGamesystemEditor(gamesystem: SimpleGamesystem) {
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this.openGamesystemEmitter.emit(gamesystem);
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this.openGamesystemEmitter.emit(gamesystem);
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}
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}
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isGamesystemTemplate() {
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return this.gamesystem instanceof SimpleTemplateGamesystem || this.gamesystem instanceof ProductTemplateSystem;
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}
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convertGamesystemToTemplate(gamesystem: Gamesystem<State<any>, Transition<any>> | undefined) {
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if(gamesystem instanceof SimpleTemplateGamesystem) {
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return gamesystem as SimpleTemplateGamesystem;
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} else if(gamesystem instanceof ProductTemplateSystem) {
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return gamesystem as ProductTemplateSystem
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} else {
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return undefined
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}
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}
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}
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}
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@ -21,6 +21,7 @@ export class CharacterRelation implements TemplateElement{
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addCharacterRelationSystem(gamesystem: Gamesystem<any, any>) {
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addCharacterRelationSystem(gamesystem: Gamesystem<any, any>) {
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if((gamesystem instanceof SimpleTemplateGamesystem || gamesystem instanceof ProductTemplateSystem) && !this.isGamesystemCharacterRelationSpecific(gamesystem.componentName)) {
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if((gamesystem instanceof SimpleTemplateGamesystem || gamesystem instanceof ProductTemplateSystem) && !this.isGamesystemCharacterRelationSpecific(gamesystem.componentName)) {
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const templateGamesystem = new ProductTemplateSystem(gamesystem.componentName, gamesystem.componentDescription, TemplateType.CHARACTER_RELATION);
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const templateGamesystem = new ProductTemplateSystem(gamesystem.componentName, gamesystem.componentDescription, TemplateType.CHARACTER_RELATION);
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templateGamesystem.symmetric = gamesystem.symmetric
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templateGamesystem.addChildGamesystem(gamesystem);
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templateGamesystem.addChildGamesystem(gamesystem);
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templateGamesystem.addChildGamesystem(gamesystem);
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templateGamesystem.addChildGamesystem(gamesystem);
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this.characterRelationGamesystems.push(templateGamesystem);
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this.characterRelationGamesystems.push(templateGamesystem);
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@ -9,6 +9,7 @@ import {Gamesystem} from "../Gamesystem";
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import {ProductGenerationData} from "./ProductGenerationData";
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import {ProductGenerationData} from "./ProductGenerationData";
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import {ProductTransition} from "../transitions/ProductTransition";
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import {ProductTransition} from "../transitions/ProductTransition";
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import {SimpleTemplateTransition} from "../../templates/simpleGamesystem/SimpleTemplateTransition";
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import {SimpleTemplateTransition} from "../../templates/simpleGamesystem/SimpleTemplateTransition";
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import {ProductTemplateSystem} from "../../templates/productGamesystem/ProductTemplateSystem";
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export class ProductSystemGenerator {
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export class ProductSystemGenerator {
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productGamesystem: ProductGamesystem
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productGamesystem: ProductGamesystem
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@ -106,6 +107,8 @@ export class ProductSystemGenerator {
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protected assignGeneratedStatesAndTransitions(generationResult: ProductGeneratorResult): void {
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protected assignGeneratedStatesAndTransitions(generationResult: ProductGeneratorResult): void {
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this.productGamesystem.states = generationResult.states;
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this.productGamesystem.states = generationResult.states;
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this.productGamesystem.transitions = generationResult.transitions;
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this.productGamesystem.transitions = generationResult.transitions;
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console.log("General ", generationResult.transitions.length)
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}
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}
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protected generateBinaryProductTransition(startingState: ProductState, endingState: ProductState, usedTransition: Transition<any>, generatedTransitions: ProductTransition[], leftSystem: boolean) {
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protected generateBinaryProductTransition(startingState: ProductState, endingState: ProductState, usedTransition: Transition<any>, generatedTransitions: ProductTransition[], leftSystem: boolean) {
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@ -0,0 +1,34 @@
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import {TemplateProductSystemGenerator} from "./TemplateProductSystemGenerator";
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import {ProductGenerationData} from "./ProductGenerationData";
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import {ProductGeneratorResult} from "./ProductGeneratorResult";
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import {ProductState} from "../states/ProductState";
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import {ProductTransition} from "../transitions/ProductTransition";
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import {ProductTemplateSystem} from "../../templates/productGamesystem/ProductTemplateSystem";
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export class SymmetricProductTemplateGenerator extends TemplateProductSystemGenerator {
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protected generateFromBinaryChildsystems(leftSystemData: ProductGenerationData, rightSystemData: ProductGenerationData): ProductGeneratorResult {
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const generatedProductStates: ProductState[] = []
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const generatedProductTransitions: ProductTransition[] = []
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leftSystemData.states.forEach(leftState => {
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rightSystemData.states.forEach(rightState => {
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if(leftState.equals(rightState)) {
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for(let i=0; i<leftState.outgoingTransitions.length; i++) {
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for(let j=0; j<rightState.outgoingTransitions.length; j++) {
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const startingState = this.generateBinaryProductState(leftState, rightState, generatedProductStates);
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if(startingState != undefined && leftState.outgoingTransitions[i].endingState.equals(rightState.outgoingTransitions[j].endingState)) {
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const endingState_left_right = this.generateBinaryProductState(leftState.outgoingTransitions[i].endingState, rightState.outgoingTransitions[j].endingState, generatedProductStates);
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if(endingState_left_right != undefined) {
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this.generateBinaryProductTransitionMulti(startingState, endingState_left_right, leftState.outgoingTransitions[i], rightState.outgoingTransitions[j], generatedProductTransitions);
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}
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}
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}
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}
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}
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})
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})
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return new ProductGeneratorResult(generatedProductStates, generatedProductTransitions);
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}
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}
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@ -12,6 +12,7 @@ import {ScriptAccountCondition} from "../conditions/ScriptAccountCondition";
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import {SimpleTemplateState} from "../../templates/simpleGamesystem/SimpleTemplateState";
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import {SimpleTemplateState} from "../../templates/simpleGamesystem/SimpleTemplateState";
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import {Character} from "../../characters/Character";
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import {Character} from "../../characters/Character";
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import {CharacterRelation} from "../../characters/CharacterRelation";
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import {CharacterRelation} from "../../characters/CharacterRelation";
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import {ProductGenerationData} from "./ProductGenerationData";
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export class TemplateProductSystemGenerator extends ProductSystemGenerator {
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export class TemplateProductSystemGenerator extends ProductSystemGenerator {
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@ -28,7 +29,8 @@ export class TemplateProductSystemGenerator extends ProductSystemGenerator {
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productTemplateSystem.transitionMap.set(this.templateElement, generationResult.transitions)
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productTemplateSystem.transitionMap.set(this.templateElement, generationResult.transitions)
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productTemplateSystem.stateMap.set(this.templateElement, generationResult.states)
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productTemplateSystem.stateMap.set(this.templateElement, generationResult.states)
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console.log("Test")
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console.log("Symmetric", (this.productGamesystem as ProductTemplateSystem).symmetric)
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console.log("Template: ", generationResult.transitions.length)
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}
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}
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protected getTransitionConditions(transition: Transition<any>, leftSystem: boolean) {
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protected getTransitionConditions(transition: Transition<any>, leftSystem: boolean) {
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@ -7,12 +7,16 @@ import {SimpleGamesystem} from "../../gamesystems/SimpleGamesystem";
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import {GameModel} from "../../GameModel";
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import {GameModel} from "../../GameModel";
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import {TemplateType} from "../TemplateType";
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import {TemplateType} from "../TemplateType";
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import {TemplateProductSystemGenerator} from "../../gamesystems/productSystemGenerator/TemplateProductSystemGenerator";
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import {TemplateProductSystemGenerator} from "../../gamesystems/productSystemGenerator/TemplateProductSystemGenerator";
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import {
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SymmetricProductTemplateGenerator
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} from "../../gamesystems/productSystemGenerator/SymmetricProductTemplateGenerator";
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export class ProductTemplateSystem extends ProductGamesystem implements TemplateGamesystem{
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export class ProductTemplateSystem extends ProductGamesystem implements TemplateGamesystem{
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stateMap: Map<TemplateElement, ProductState[]> = new Map();
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stateMap: Map<TemplateElement, ProductState[]> = new Map();
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transitionMap: Map<TemplateElement, ProductTransition[]> = new Map<TemplateElement, ProductTransition[]>()
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transitionMap: Map<TemplateElement, ProductTransition[]> = new Map<TemplateElement, ProductTransition[]>()
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templateType: TemplateType
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templateType: TemplateType
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symmetric: boolean = false
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constructor(gamesystemName: string, gamesystemDescription: string, templateType: TemplateType) {
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constructor(gamesystemName: string, gamesystemDescription: string, templateType: TemplateType) {
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@ -21,8 +25,14 @@ export class ProductTemplateSystem extends ProductGamesystem implements Template
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}
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}
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addTemplateElement(templateElement: TemplateElement): void {
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addTemplateElement(templateElement: TemplateElement): void {
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const productTemplateGenerator = new TemplateProductSystemGenerator(this, templateElement);
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if(this.symmetric) {
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productTemplateGenerator.generateFromChildsystems()
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const symmetricGenerator = new SymmetricProductTemplateGenerator(this, templateElement);
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symmetricGenerator.generateFromChildsystems()
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} else {
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const productTemplateGenerator = new TemplateProductSystemGenerator(this, templateElement);
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productTemplateGenerator.generateFromChildsystems()
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}
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}
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}
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}
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}
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@ -10,6 +10,7 @@ import {TemplateType} from "../TemplateType";
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export class SimpleTemplateGamesystem extends SimpleGamesystem implements TemplateGamesystem {
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export class SimpleTemplateGamesystem extends SimpleGamesystem implements TemplateGamesystem {
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templateType: TemplateType
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templateType: TemplateType
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symmetric: boolean = true
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constructor(gamesystemName: string, gamesystemDescription: string, templateType: TemplateType) {
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constructor(gamesystemName: string, gamesystemDescription: string, templateType: TemplateType) {
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super(gamesystemName, gamesystemDescription);
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super(gamesystemName, gamesystemDescription);
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@ -44,7 +44,8 @@
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"conditionMap": [],
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"conditionMap": [],
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"actionMap": []
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"actionMap": []
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}
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}
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]
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],
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"symmetric": true
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}
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}
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]
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]
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}
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}
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@ -47,5 +47,6 @@
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"endingState": "Feind"
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"endingState": "Feind"
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}
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}
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],
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],
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"symmetric": true,
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"templateType": 1
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"templateType": 1
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}
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}
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