Open CharacterRelationSpecific Gamesystem in GamesystemEditor
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E2E Testing / test (push) Successful in 1m33s
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E2E Testing / test (push) Successful in 1m33s
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@ -38,6 +38,21 @@
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<mat-card-title>Character-Relations</mat-card-title>
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<mat-card-title>Character-Relations</mat-card-title>
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</mat-card-header>
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</mat-card-header>
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<mat-card-content>
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<mat-card-content>
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<p *ngFor="let characterRelation of character!.characterRelations">{{characterRelation.firstCharacter.componentName}} - {{characterRelation.secondCharacter.componentName}}</p>
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<mat-accordion>
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<mat-expansion-panel *ngFor="let characterRelation of character!.characterRelations">
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<mat-expansion-panel-header>
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<mat-panel-title>{{characterRelation.firstCharacter.componentName}} - {{characterRelation.secondCharacter.componentName}}</mat-panel-title>
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</mat-expansion-panel-header>
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<p>Templatesystems: {{characterRelation.characterRelationGamesystems.length}}</p>
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<mat-accordion>
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<mat-expansion-panel *ngFor="let templateSystem of characterRelation.characterRelationGamesystems">
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<mat-expansion-panel-header>
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<mat-panel-title>{{templateSystem.componentName}}</mat-panel-title>
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</mat-expansion-panel-header>
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<app-product-gamesystem-editor [gamesystem]="templateSystem" [templateElement]="characterRelation"></app-product-gamesystem-editor>
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</mat-expansion-panel>
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</mat-accordion>
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</mat-expansion-panel>
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</mat-accordion>
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</mat-card-content>
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</mat-card-content>
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</mat-card>
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</mat-card>
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@ -18,11 +18,13 @@ export class CharacterRelation implements TemplateElement{
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}
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}
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addCharacterRelationSystem(gamesystem: Gamesystem<any, any>) {
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addCharacterRelationSystem(gamesystem: Gamesystem<any, any>) {
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if((gamesystem instanceof SimpleTemplateGamesystem || gamesystem instanceof ProductTemplateSystem) && this.isGamesystemCharacterRelationSpecific(gamesystem.componentName)) {
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if((gamesystem instanceof SimpleTemplateGamesystem || gamesystem instanceof ProductTemplateSystem) && !this.isGamesystemCharacterRelationSpecific(gamesystem.componentName)) {
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const templateGamesystem = new ProductTemplateSystem(gamesystem.componentName, gamesystem.componentDescription, TemplateType.CHARACTER_RELATION);
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const templateGamesystem = new ProductTemplateSystem(gamesystem.componentName, gamesystem.componentDescription, TemplateType.CHARACTER_RELATION);
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templateGamesystem.addChildGamesystem(gamesystem);
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templateGamesystem.addChildGamesystem(gamesystem);
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templateGamesystem.addChildGamesystem(gamesystem);
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templateGamesystem.addChildGamesystem(gamesystem);
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this.characterRelationGamesystems.push(templateGamesystem);
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this.characterRelationGamesystems.push(templateGamesystem);
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} else {
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console.log("Test")
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}
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}
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}
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}
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