Load ParentTemplatesystem from Persistence and assign to Character
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E2E Testing / test (push) Successful in 1m32s
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E2E Testing / test (push) Successful in 1m32s
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@ -28,7 +28,8 @@ export class CharacterParser {
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private parseSingleCharacter(characterData: any): Character {
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private parseSingleCharacter(characterData: any): Character {
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const character = new Character(characterData.componentName, characterData.componentDescription);
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const character = new Character(characterData.componentName, characterData.componentDescription);
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character.characterSpecificGamesystems = this.parseCharacterSpecificGamesystems(character, characterData.characterSpecificGamesystems);
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const templateSpecificGamesystems = this.parseCharacterSpecificGamesystems(character, characterData.characterSpecificGamesystems);
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templateSpecificGamesystems.forEach(system => character.addCharacterSpecificGamesystem(system))
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return character;
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return character;
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}
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}
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