Display Gamesystemoverview
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This commit is contained in:
Sebastian Böckelmann 2024-02-06 20:21:52 +01:00
parent dda3aa4bed
commit 55ccd3faaf
9 changed files with 93 additions and 43 deletions

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@ -2,6 +2,8 @@
<div class="full-height-container">
<button mat-icon-button class="small-icon-button" [ngClass]="openContent === ModelComponentType.SCRIPTACCOUNT ? 'selected':''"
(click)="openScriptAccountsOverview()"><mat-icon>inventory_2</mat-icon></button>
<button mat-icon-button class="small-icon-button" [ngClass]="openContent === ModelComponentType.GAMESYTEM ? 'selected':''"
(click)="openGamesystemsOverview()"><mat-icon>manufacturing</mat-icon></button>
</div>
@ -17,9 +19,11 @@
<button mat-icon-button class="small-icon-button close-sidenav-btn" (click)="closeContentOverview()"><mat-icon>close</mat-icon></button>
<mat-menu #contentMenu="matMenu">
<button mat-menu-item (click)="openScriptAccountsOverview()">{{ModelComponentTypeUtillities.toString(ModelComponentType.SCRIPTACCOUNT)}}</button>
<button mat-menu-item (click)="openGamesystemsOverview()">{{ModelComponentTypeUtillities.toString(ModelComponentType.GAMESYTEM)}}</button>
</mat-menu>
</div>
<app-script-account-overview #scriptAccountOverview [gameModel]="gameModel" (onOpenScriptAccount)="openModelComponent($event)"></app-script-account-overview>
<app-script-account-overview *ngIf="openContent == ModelComponentType.SCRIPTACCOUNT" #scriptAccountOverview [gameModel]="gameModel" (onOpenScriptAccount)="openModelComponent($event)"></app-script-account-overview>
<app-gamescript-overview *ngIf="openContent == ModelComponentType.GAMESYTEM" #gamesystemOverview></app-gamescript-overview>
</mat-drawer>
<div class="example-sidenav-content">

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@ -13,6 +13,7 @@ import {
import {MatDialog} from "@angular/material/dialog";
import {DeleteConfirmationDialogComponent} from "./delete-confirmation-dialog/delete-confirmation-dialog.component";
import {ScriptAccount} from "./game-model/scriptAccounts/ScriptAccount";
import {GamescriptOverviewComponent} from "./side-overviews/gamescript-overview/gamescript-overview.component";
@Component({
selector: 'app-root',
@ -25,6 +26,7 @@ export class AppComponent implements OnInit{
@ViewChild('drawer') drawer: MatDrawerContainer|undefined
@ViewChild('editor') editor: EditorComponent|undefined
@ViewChild('scriptAccountOverview') scriptAccountOverview: ScriptAccountOverviewComponent | undefined
@ViewChild('gamesystemOverview') gamesystemOverview: GamescriptOverviewComponent | undefined
gameModel: GameModel | undefined
@ -87,6 +89,11 @@ export class AppComponent implements OnInit{
this.drawer!.open();
}
openGamesystemsOverview() {
this.openContent = ModelComponentType.GAMESYTEM;
this.drawer!.open();
}
protected readonly ModelComponentType = ModelComponentType;
closeContentOverview() {

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@ -28,6 +28,7 @@ import {ScriptAccountEditorComponent} from "./editor/script-account-editor/scrip
import {ModelComponentEditorComponent} from "./editor/model-component-editor/model-component-editor.component";
import {DeleteConfirmationDialogComponent} from "./delete-confirmation-dialog/delete-confirmation-dialog.component";
import {MatDialogActions, MatDialogContent, MatDialogTitle} from "@angular/material/dialog";
import {GamescriptOverviewComponent} from "./side-overviews/gamescript-overview/gamescript-overview.component";
// AoT requires an exported function for factories
const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new TranslateHttpLoader(http, './assets/i18n/', '.json');
@ -79,6 +80,7 @@ const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new Transl
MatDialogContent,
MatDialogActions,
MatMiniFabButton,
GamescriptOverviewComponent,
],
providers: [],
bootstrap: [AppComponent]

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@ -1,5 +1,5 @@
export enum ModelComponentType {
SCRIPTACCOUNT
SCRIPTACCOUNT,
GAMESYTEM
}

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@ -1,10 +1,10 @@
import {ModelComponentType} from "./ModelComponentType";
import {ModelComponent} from "./ModelComponent";
export class ModelComponentTypeUtillities {
static toString(modelComponentType: ModelComponentType | undefined): string {
switch (modelComponentType) {
case ModelComponentType.SCRIPTACCOUNT: return "ScriptAccounts";
case ModelComponentType.GAMESYTEM: return "Gamesystems";
default: return "Undefined";
}
}
@ -12,6 +12,7 @@ export class ModelComponentTypeUtillities {
static toSingleString(modelComponentType: ModelComponentType | undefined): string {
switch (modelComponentType) {
case ModelComponentType.SCRIPTACCOUNT: return "ScriptAccount";
case ModelComponentType.GAMESYTEM: return "Gamesystem";
default: return "Undefined";
}
}

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@ -0,0 +1 @@
<p>gamescript-overview works!</p>

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@ -0,0 +1,23 @@
import { ComponentFixture, TestBed } from '@angular/core/testing';
import { GamescriptOverviewComponent } from './gamescript-overview.component';
describe('GamescriptOverviewComponent', () => {
let component: GamescriptOverviewComponent;
let fixture: ComponentFixture<GamescriptOverviewComponent>;
beforeEach(async () => {
await TestBed.configureTestingModule({
imports: [GamescriptOverviewComponent]
})
.compileComponents();
fixture = TestBed.createComponent(GamescriptOverviewComponent);
component = fixture.componentInstance;
fixture.detectChanges();
});
it('should create', () => {
expect(component).toBeTruthy();
});
});

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@ -0,0 +1,12 @@
import { Component } from '@angular/core';
@Component({
selector: 'app-gamescript-overview',
standalone: true,
imports: [],
templateUrl: './gamescript-overview.component.html',
styleUrl: './gamescript-overview.component.scss'
})
export class GamescriptOverviewComponent {
}