Test ProductStateTransition Creation
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This commit is contained in:
Sebastian Böckelmann 2024-02-10 17:37:05 +01:00
parent d219c2180b
commit 57d7babf71
3 changed files with 74 additions and 1 deletions

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@ -0,0 +1,51 @@
import { test, expect } from '@playwright/test';
import {ProductStateTrainer} from "./ProductStateTrainer";
import {ProductState} from "../../../../src/app/game-model/gamesystems/ProductState";
import {SimpleGamesystem} from "../../../../src/app/game-model/gamesystems/SimpleGamesystem";
test.describe('Test Create ProductTransitions', () => {
test("Test ProductTransition Creation with invalid inputs", async ()=> {
const gamesystem = ProductStateTrainer.givenFullProductGamesystemWithTwoStates();
expect(gamesystem.createTransition(null, null)).toBeUndefined();
expect(gamesystem.transitions.length).toEqual(3);
expect(gamesystem.createTransition(undefined, undefined)).toBeUndefined();
expect(gamesystem.transitions.length).toEqual(3);
expect(gamesystem.createTransition(undefined, gamesystem.states[0])).toBeUndefined();
expect(gamesystem.transitions.length).toEqual(3);
expect(gamesystem.createTransition(null, gamesystem.states[0])).toBeUndefined();
expect(gamesystem.transitions.length).toEqual(3);
expect(gamesystem.createTransition(gamesystem.states[0], undefined)).toBeUndefined();
expect(gamesystem.transitions.length).toEqual(3);
expect(gamesystem.createTransition(gamesystem.states[0], null)).toBeUndefined();
expect(gamesystem.transitions.length).toEqual(3);
})
test("Test ProductTransitition Creation with duplicate Transition", async ()=> {
const gamesystem = ProductStateTrainer.givenFullProductGamesystemWithTwoStates();
expect(gamesystem.createTransition(gamesystem.states[0], gamesystem.states[1])).toBeUndefined();
})
test("Test ProductTransition Creation with foreign States", async () => {
const simpleGamesystems: SimpleGamesystem[] = [new SimpleGamesystem("Test", "Test"), new SimpleGamesystem("Test1", "Test2")];
const simpleGamesystem2: SimpleGamesystem[] = [new SimpleGamesystem("Test3", "Test"), new SimpleGamesystem("Test4", "Test2")];
const gamesystem = ProductStateTrainer.givenFullProductGamesystemWithTwoStates();
const foreignProductState = new ProductState(simpleGamesystems);
const foreignEndProductState = new ProductState(simpleGamesystem2);
expect(gamesystem.createTransition(foreignProductState, foreignEndProductState)).toBeUndefined();
expect(gamesystem.transitions.length).toEqual(3);
})
test("Test creating SelfTransitions", async ()=> {
const gamesystem = ProductStateTrainer.givenFullProductGamesystemWithTwoStates();
expect(gamesystem.createTransition(gamesystem.states[0], gamesystem.states[0])).toBeUndefined();
expect(gamesystem.transitions.length).toEqual(3);
})
test("Test Valid Transition Creation", async () => {
const gamesystem = ProductStateTrainer.givenFullProductGamesystemWithTwoStates();
expect(gamesystem.createTransition(gamesystem.states[1], gamesystem.states[2])).toBeDefined();
expect(gamesystem.transitions.length).toEqual(4)
})
});

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@ -1,6 +1,7 @@
import {ProductGamesystem} from "../../../../src/app/game-model/gamesystems/ProductGamesystem"; import {ProductGamesystem} from "../../../../src/app/game-model/gamesystems/ProductGamesystem";
import {SimpleGamesystem} from "../../../../src/app/game-model/gamesystems/SimpleGamesystem"; import {SimpleGamesystem} from "../../../../src/app/game-model/gamesystems/SimpleGamesystem";
import {ProductState} from "../../../../src/app/game-model/gamesystems/ProductState"; import {ProductState} from "../../../../src/app/game-model/gamesystems/ProductState";
import {ProductTransition} from "../../../../src/app/game-model/gamesystems/ProductTransition";
export class ProductStateTrainer { export class ProductStateTrainer {
static INNERSTATE_LETTER_1 = "A"; static INNERSTATE_LETTER_1 = "A";
@ -28,6 +29,10 @@ export class ProductStateTrainer {
productGamesystem.states.push(new ProductState( [letter_2, number_1])); productGamesystem.states.push(new ProductState( [letter_2, number_1]));
productGamesystem.states.push(new ProductState( [letter_2, number_2])); productGamesystem.states.push(new ProductState( [letter_2, number_2]));
productGamesystem.transitions.push(new ProductTransition(productGamesystem.states[0], productGamesystem.states[1]))
productGamesystem.transitions.push(new ProductTransition(productGamesystem.states[0], productGamesystem.states[2]))
productGamesystem.transitions.push(new ProductTransition(productGamesystem.states[0], productGamesystem.states[3]))
productGamesystem.innerGamesystems.push(letter_Gamesystem); productGamesystem.innerGamesystems.push(letter_Gamesystem);
productGamesystem.innerGamesystems.push(number_gamesystem); productGamesystem.innerGamesystems.push(number_gamesystem);

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@ -6,6 +6,7 @@ import {Transition} from "./Transition";
import {SimpleState} from "./SimpleState"; import {SimpleState} from "./SimpleState";
import {SimpleGamesystem} from "./SimpleGamesystem"; import {SimpleGamesystem} from "./SimpleGamesystem";
import {GameModel} from "../GameModel"; import {GameModel} from "../GameModel";
import {ProductStateTrainer} from "../../../../e2e/game-model/gamesystems/productGamesystems/ProductStateTrainer";
export class ProductGamesystem extends Gamesystem<ProductState, ProductTransition> { export class ProductGamesystem extends Gamesystem<ProductState, ProductTransition> {
@ -44,9 +45,16 @@ export class ProductGamesystem extends Gamesystem<ProductState, ProductTransitio
} }
createTransition(startingState: ProductState, endingState: ProductState): ProductTransition | undefined { createTransition(startingState: ProductState, endingState: ProductState): ProductTransition | undefined {
if(startingState == undefined || endingState == undefined || this.existsTransition(startingState, endingState)
|| !this.existsState(startingState) || !this.existsState(endingState) || startingState.equals(endingState)) {
return undefined; return undefined;
} }
const productTransition = new ProductTransition(startingState, endingState);
this.transitions.push(productTransition);
return productTransition;
}
removeState(state: ProductState): boolean { removeState(state: ProductState): boolean {
return false; return false;
} }
@ -80,4 +88,13 @@ export class ProductGamesystem extends Gamesystem<ProductState, ProductTransitio
} }
return undefined; return undefined;
} }
private existsTransition(startingState: ProductState, endingState: ProductState) {
return this.transitions.find(transition =>
transition.startingState.equals(startingState) && transition.endingState.equals(endingState)) != undefined;
}
private existsState(state: ProductState) {
return this.states.find(s => s.equals(state)) != undefined;
}
} }