diff --git a/src/app/project/game-model/gamesystems/Gamesystem.ts b/src/app/project/game-model/gamesystems/Gamesystem.ts index d08bbf2..981590a 100644 --- a/src/app/project/game-model/gamesystems/Gamesystem.ts +++ b/src/app/project/game-model/gamesystems/Gamesystem.ts @@ -8,7 +8,7 @@ export abstract class Gamesystem extends ModelComponent{ states: S[] = []; transitions: T[] = []; parentGamesystem: ProductGamesystem | undefined - generateIsolatedStates: boolean = true + generateIsolatedStates: boolean = false constructor(gamesystemName: string, gamesystemDescription: string) { super(gamesystemName, gamesystemDescription, ModelComponentType.GAMESYTEM); diff --git a/src/app/project/game-model/templates/simpleGamesystem/SimpleTemplateGamesystem.ts b/src/app/project/game-model/templates/simpleGamesystem/SimpleTemplateGamesystem.ts index 0c844f4..bb8af87 100644 --- a/src/app/project/game-model/templates/simpleGamesystem/SimpleTemplateGamesystem.ts +++ b/src/app/project/game-model/templates/simpleGamesystem/SimpleTemplateGamesystem.ts @@ -10,7 +10,7 @@ import {TemplateType} from "../TemplateType"; export class SimpleTemplateGamesystem extends SimpleGamesystem implements TemplateGamesystem { templateType: TemplateType - symmetric: boolean = true + symmetric: boolean = false constructor(gamesystemName: string, gamesystemDescription: string, templateType: TemplateType) { super(gamesystemName, gamesystemDescription);