Load CharacterSpecific Gamesystems (at least considered states)
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This commit is contained in:
Sebastian Böckelmann 2024-03-22 17:57:38 +01:00
parent 2df08661e0
commit 5cb535a264
4 changed files with 62 additions and 2 deletions

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@ -204,7 +204,7 @@ export class AppComponent implements OnInit{
const gamesystemParser = new GamesystemParser(scriptAccounts); const gamesystemParser = new GamesystemParser(scriptAccounts);
const gamesystems = gamesystemParser.parseStoredGamesystems(storedGameModel.storedGamesystems); const gamesystems = gamesystemParser.parseStoredGamesystems(storedGameModel.storedGamesystems);
const characterParser = new CharacterParser(); const characterParser = new CharacterParser(gamesystemParser.getAllParsedGamesystems(), scriptAccounts);
const characters = characterParser.parseCharacters(storedGameModel.storedCharacters); const characters = characterParser.parseCharacters(storedGameModel.storedCharacters);
gameModel.scriptAccounts = scriptAccounts gameModel.scriptAccounts = scriptAccounts

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@ -1,9 +1,18 @@
import {StoreComponent} from "../../../../../app/storage/StoreComponent"; import {StoreComponent} from "../../../../../app/storage/StoreComponent";
import {Character} from "../../game-model/characters/Character"; import {Character} from "../../game-model/characters/Character";
import {ScriptAccount} from "../../game-model/scriptAccounts/ScriptAccount";
import {TemplateParser} from "../templateParser/TemplateParser";
import {Gamesystem} from "../../game-model/gamesystems/Gamesystem";
export class CharacterParser { export class CharacterParser {
private templateParser: TemplateParser
constructor(gamesystems: Gamesystem<any, any>[], scriptAccounts: ScriptAccount[]) {
this.templateParser = new TemplateParser(gamesystems, scriptAccounts)
}
public parseCharacters(characters: StoreComponent[]): Character[] { public parseCharacters(characters: StoreComponent[]): Character[] {
const loadedCharacters: Character[] = [] const loadedCharacters: Character[] = []
characters.forEach(character => loadedCharacters.push(this.parseSingleCharacter(JSON.parse(character.jsonString)))) characters.forEach(character => loadedCharacters.push(this.parseSingleCharacter(JSON.parse(character.jsonString))))
@ -11,6 +20,9 @@ export class CharacterParser {
} }
private parseSingleCharacter(characterData: any): Character { private parseSingleCharacter(characterData: any): Character {
return new Character(characterData.componentName, characterData.componentDescription); const character = new Character(characterData.componentName, characterData.componentDescription);
character.characterSpecificGamesystems = this.templateParser.parseTemplateGamesystems(characterData.characterSpecificGamesystems)
console.log(character.characterSpecificGamesystems)
return character;
} }
} }

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@ -86,4 +86,7 @@ export class GamesystemParser {
return undefined return undefined
} }
getAllParsedGamesystems() {
return this.parsedGamesystems
}
} }

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@ -0,0 +1,45 @@
import {Gamesystem} from "../../game-model/gamesystems/Gamesystem";
import {ScriptAccount} from "../../game-model/scriptAccounts/ScriptAccount";
import {TemplateGamesystem} from "../../game-model/gamesystems/TemplateGamesystem";
import {StateParser} from "../gamesystemParser/StateParser";
import {ProductGamesystem} from "../../game-model/gamesystems/ProductGamesystem";
import {SimpleGamesystem} from "../../game-model/gamesystems/SimpleGamesystem";
export class TemplateParser {
private gamesystems: Gamesystem<any, any>[]
private stateParser: StateParser
constructor(gamesystems: Gamesystem<any, any>[], scriptAccounts: ScriptAccount[]) {
this.gamesystems = gamesystems;
this.stateParser = new StateParser(scriptAccounts);
}
parseTemplateGamesystems(templateGamesystemData: any): TemplateGamesystem[] {
const templateGamesystems: TemplateGamesystem[] = []
for(let i=0; i<templateGamesystemData.length; i++) {
const templateSystem = this.parseSingleTemplateGamesystem(templateGamesystemData[i]);
if(templateSystem != undefined) {
templateGamesystems.push(templateSystem)
}
}
return templateGamesystems;
}
private parseSingleTemplateGamesystem(templateGamesystemData: any) {
const referencedGamesystem = this.findReferendGamesystem(templateGamesystemData.referenceGamesystem)
if(referencedGamesystem == undefined || referencedGamesystem instanceof ProductGamesystem) {
return undefined;
}
const templateStates = this.stateParser.parseStates(templateGamesystemData.templateStates)
const templateSystem = new TemplateGamesystem(referencedGamesystem as SimpleGamesystem);
templateSystem.templateStates = templateStates
return templateSystem
}
private findReferendGamesystem(gamesystemName: string) {
return this.gamesystems.find(gamesystem => gamesystem.componentName === gamesystemName);
}
}