Condition Editor for StateConditions
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E2E Testing / test (push) Successful in 1m29s
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@ -0,0 +1,7 @@
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.mat-column-edit, .mat-column-delete {
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width: 32px;
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}
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table {
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width: 100%;
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}
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@ -1,4 +1,4 @@
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<app-simple-state-editor [states]="simpleGamesystem!.states" [gamesystem]="simpleGamesystem" ></app-simple-state-editor>
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<app-simple-state-editor [states]="simpleGamesystem!.states" [gamesystem]="simpleGamesystem" [scriptAccounts]="scriptAccunts"></app-simple-state-editor>
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<div id="transition-editor">
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<div id="transition-editor">
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<app-simple-transition-editor [gamesystem]="simpleGamesystem" [scriptAccounts]="scriptAccunts"></app-simple-transition-editor>
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<app-simple-transition-editor [gamesystem]="simpleGamesystem" [scriptAccounts]="scriptAccunts"></app-simple-transition-editor>
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</div>
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</div>
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@ -25,6 +25,11 @@
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<mat-label>Description</mat-label>
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<mat-label>Description</mat-label>
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<textarea matInput [(ngModel)]="element.stateDescription" rows="3" (ngModelChange)="onStateChange()"></textarea>
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<textarea matInput [(ngModel)]="element.stateDescription" rows="3" (ngModelChange)="onStateChange()"></textarea>
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</mat-form-field>
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</mat-form-field>
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<div class="long-form">
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<app-scriptaccount-condition-editor [conditions]="element.conditions" [scriptAccounts]="scriptAccounts"
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(onCreateCondition)="onCreateCondition(element, $event)" (onDeleteCondition)="deleteCondition(element, $event)"></app-scriptaccount-condition-editor>
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</div>
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</div>
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</div>
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</td>
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</td>
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</ng-container>
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</ng-container>
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@ -6,6 +6,8 @@ import {MatSnackBar} from "@angular/material/snack-bar";
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import {SimpleGamesystem} from "../../../../game-model/gamesystems/SimpleGamesystem";
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import {SimpleGamesystem} from "../../../../game-model/gamesystems/SimpleGamesystem";
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import {ProductState} from "../../../../game-model/gamesystems/states/ProductState";
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import {ProductState} from "../../../../game-model/gamesystems/states/ProductState";
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import {LeafGamesystemCalculator} from "../../product-gamesystem-editor/LeafGamesystemCalculator";
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import {LeafGamesystemCalculator} from "../../product-gamesystem-editor/LeafGamesystemCalculator";
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import {ScriptAccount} from "../../../../game-model/scriptAccounts/ScriptAccount";
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import {ScriptAccountCondition} from "../../../../game-model/gamesystems/conditions/ScriptAccountCondition";
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@Component({
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@Component({
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selector: 'app-simple-state-editor',
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selector: 'app-simple-state-editor',
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@ -23,6 +25,7 @@ export class SimpleStateEditorComponent implements OnInit{
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@Input() states: SimpleState[] = [];
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@Input() states: SimpleState[] = [];
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@Input() gamesystem: SimpleGamesystem | undefined
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@Input() gamesystem: SimpleGamesystem | undefined
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@Input() scriptAccounts: ScriptAccount[] = []
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dataSource = new MatTableDataSource<SimpleState>();
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dataSource = new MatTableDataSource<SimpleState>();
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displayedColumns = ["name", "initial", "edit", "delete"];
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displayedColumns = ["name", "initial", "edit", "delete"];
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columnsToDisplayWithExpand = [...this.displayedColumns, 'expand'];
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columnsToDisplayWithExpand = [...this.displayedColumns, 'expand'];
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@ -93,4 +96,13 @@ export class SimpleStateEditorComponent implements OnInit{
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const filterValue = (event.target as HTMLInputElement).value;
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const filterValue = (event.target as HTMLInputElement).value;
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this.dataSource.filter = filterValue.trim().toLowerCase();
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this.dataSource.filter = filterValue.trim().toLowerCase();
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}
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}
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onCreateCondition(state: SimpleState, condition: ScriptAccountCondition) {
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state.addScriptAccountCondition(condition);
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}
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deleteCondition(state: SimpleState, condition: ScriptAccountCondition) {
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state.removeScriptAccountCondition(condition.scriptAccount);
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}
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}
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}
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