From 6acd3e75bc55eae3e342c74455ddf8f86292bce7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sebastian=20B=C3=B6ckelmann?= Date: Sun, 14 Apr 2024 08:46:17 +0200 Subject: [PATCH] Ignore conditionMaps and actionMaps when persisting templatesystems --- src/app/project/serializer/GamesystemSerializer.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/app/project/serializer/GamesystemSerializer.ts b/src/app/project/serializer/GamesystemSerializer.ts index 8ffcafc..311ce30 100644 --- a/src/app/project/serializer/GamesystemSerializer.ts +++ b/src/app/project/serializer/GamesystemSerializer.ts @@ -7,7 +7,7 @@ import {ModelComponentType} from "../game-model/ModelComponentType"; export class GamesystemSerializer { - private static IGNORED_SIMPLE_ATTRIBUTES = ["parentGamesystem", 'incomingTransitions', "outgoingTransitions", "unsaved", "type"] + private static IGNORED_SIMPLE_ATTRIBUTES = ["parentGamesystem", 'incomingTransitions', "outgoingTransitions", "unsaved", "type", "conditionMap", "actionMap"] public static serializeGamesystems(gamesystems: Gamesystem[]): StoreComponent[] { let storedGamesystems: StoreComponent[] = []