Show States and Transitions of ProductTemplate
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E2E Testing / test (push) Successful in 1m28s
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@ -9,6 +9,8 @@ import {SimpleGamesystem} from "../../../../project/game-model/gamesystems/Simpl
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import {ProductState} from "../../../../project/game-model/gamesystems/states/ProductState";
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import {State} from "../../../../project/game-model/gamesystems/states/State";
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import {SimpleTemplateGamesystem} from "../../../../project/game-model/gamesystems/SimpleTemplateGamesystem";
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import {Character} from "../../../../project/game-model/characters/Character";
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import {ProductTemplateSystem} from "../../../../project/game-model/gamesystems/ProductTemplateSystem";
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@Component({
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selector: 'app-product-state-editor',
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@ -25,6 +27,7 @@ import {SimpleTemplateGamesystem} from "../../../../project/game-model/gamesyste
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export class ProductStateEditorComponent implements OnInit{
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@Input() gamesystem: ProductGamesystem | undefined
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@Input() templateReference: Character | undefined
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@Output('onOpenGamesystemEditor') openGamesystemEditorEmitter = new EventEmitter<SimpleGamesystem>();
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displayedColumns: string[] = [];
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expandedColumns: string[] = []
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@ -37,7 +40,13 @@ export class ProductStateEditorComponent implements OnInit{
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this.generateColumnNamesRecursively(this.gamesystem!, "");
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this.displayedColumns.push('Initial');
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this.expandedColumns = [...this.displayedColumns, 'expand'];
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this.datasource.data = this.gamesystem!.states;
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if(this.templateReference == undefined) {
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this.datasource.data = this.gamesystem!.states;
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} else if(this.gamesystem instanceof ProductTemplateSystem){
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this.datasource.data = this.gamesystem.stateMap.get(this.templateReference)!
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}
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this.datasource.filterPredicate = (data: ProductState, filter: string) => {
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const leaf_states = LeafGamesystemCalculator.calcLeafStates(data);
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return leaf_states.some((state) => state.stateLabel.toLowerCase().includes(filter))
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@ -8,6 +8,8 @@ import {ProductGamesystem} from "../../../../project/game-model/gamesystems/Prod
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import {SimpleGamesystem} from "../../../../project/game-model/gamesystems/SimpleGamesystem";
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import {ProductTransition} from "../../../../project/game-model/gamesystems/transitions/ProductTransition";
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import {ProductState} from "../../../../project/game-model/gamesystems/states/ProductState";
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import {Character} from "../../../../project/game-model/characters/Character";
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import {ProductTemplateSystem} from "../../../../project/game-model/gamesystems/ProductTemplateSystem";
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class DisplayedColumnName {
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displayedName: string
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internalName: string
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@ -33,6 +35,7 @@ class DisplayedColumnName {
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export class ProductTransitionEditorComponent implements OnInit{
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@Input() gamesystem: ProductGamesystem | undefined
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@Input() templateReference: Character | undefined
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@Output() onOpenGamesystem = new EventEmitter<SimpleGamesystem>();
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dataSource = new MatTableDataSource<ProductTransition>();
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@ -52,7 +55,11 @@ export class ProductTransitionEditorComponent implements OnInit{
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this.columns = this.displayedColumns.map(column => column.internalName)
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this.columnsToDisplayWithExpand = [...this.columns, 'expand']
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this.dataSource.data = this.gamesystem.transitions;
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if(this.templateReference == undefined) {
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this.dataSource.data = this.gamesystem!.transitions;
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} else if(this.gamesystem instanceof ProductTemplateSystem){
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this.dataSource.data = this.gamesystem.transitionMap.get(this.templateReference)!
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}
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this.dataSource.filterPredicate = (data: ProductTransition, filter: string) => {
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const leaf_starting_states = LeafGamesystemCalculator.calcLeafStates(data.startingState);
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const leaf_ending_states = LeafGamesystemCalculator.calcLeafStates(data.endingState);
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