Ignore normal conditions and actions of template-transition when persisting character-specific gamesystems
	
		
			
	
		
	
	
		
	
		
			All checks were successful
		
		
	
	
		
			
				
	
				E2E Testing / test (push) Successful in 1m32s
				
			
		
		
	
	
				
					
				
			
		
			All checks were successful
		
		
	
	E2E Testing / test (push) Successful in 1m32s
				
			This commit is contained in:
		
							parent
							
								
									1f5ed46fed
								
							
						
					
					
						commit
						70880b28ef
					
				@ -7,7 +7,7 @@ import {Gamesystem} from "../game-model/gamesystems/Gamesystem";
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
export class CharacterSerializer {
 | 
					export class CharacterSerializer {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  private static ignoredKeys: string[] = ['unsaved', 'type', 'incomingTransitions', 'outgoingTransitions', 'initial', 'conditions', 'stateDescription', 'templateType', 'parentGamesystem']
 | 
					  private static ignoredKeys: string[] = ['unsaved', 'type', 'incomingTransitions', 'outgoingTransitions', 'initial', 'conditions', 'stateDescription', 'templateType', 'parentGamesystem', 'scriptAccountActions', 'scriptAccountConditions']
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  public static serializeCharacters(characters: Character[]): StoreComponent[] {
 | 
					  public static serializeCharacters(characters: Character[]): StoreComponent[] {
 | 
				
			||||||
    const storedCharacters: StoreComponent[] = []
 | 
					    const storedCharacters: StoreComponent[] = []
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
		Reference in New Issue
	
	Block a user